//public string objectNarration; // Use this for initialization void Start() { playerCamera = GameObject.Find("First Person Controller/Main Camera"); objectNarration = GameObject.Find("Object Narration"); objectNarrationGUI = objectNarration.GetComponent<GUIText>(); objectNarrationGUI.enabled = false; }
/// <summary> /// Used for initialization /// </summary> void Awake() { mInstructions = GameObject.Find("TextInstructions").GetComponent<GUIText>(); mInstructions.text += "\r\n"; if (SceneName == "Demo") { mInstructions.text += "Move - WASD or Left Stick" + "\r\n"; mInstructions.text += "Walk - WASD + Middle Mouse Button or Left Stick + Left Trigger" + "\r\n"; mInstructions.text += "Turn - Mouse + Right Mouse Button or Right Stick" + "\r\n"; } else { mInstructions.text += "Move - WAD or Left Stick" + "\r\n"; mInstructions.text += "Target - WASD + Middle Mouse Button or Left Stick + Left Trigger" + "\r\n"; mInstructions.text += "View - Mouse + Right Mouse Button or Right Stick" + "\r\n"; } mInstructions.text += "Jump - Space or 'A' Button" + "\r\n"; mInstructions.text += "Drop - Shift or 'Y' Button" + "\r\n"; mInstructions.text += "Sneak - T or Right Trigger" + "\r\n"; mInstructions.text += "" + "\r\n"; mInstructions.text += "Motions:" + "\r\n"; mInstructions.text += " Idle" + "\r\n"; mInstructions.text += " Forward" + "\r\n"; mInstructions.text += " Walk" + "\r\n"; mInstructions.text += " Sneak" + "\r\n"; mInstructions.text += " Slide" + "\r\n"; mInstructions.text += " Jump" + "\r\n"; mInstructions.text += " Fall" + "\r\n"; mInstructions.text += " Climb High" + "\r\n"; mInstructions.text += " Climb Mid" + "\r\n"; mSwap = new Rect(10, 100 + ((mBtnHeight + 10) * 0), mBtnWidth, mBtnHeight); }
// Use this for initialization void Start () { // The XML file containing the atlas UVs FastGUIElement.uvxmlFile = @"assets//resources//Frontend_AtlasUV.xml"; // Persistent across tabs Store_Background = new FastGUIElement ( new Vector2 (0, 0), FastGUIElement.UVsFrom (@"Store_Background.png")); General_BackButton = new FastGUIElement ( new Vector2 (0, 0), FastGUIElement.UVsFrom (@"General_BackButton.png")); General_CoinDisplay = new FastGUIElement ( new Vector2 (1536, 0), FastGUIElement.UVsFrom (@"General_CoinDisplay.png")); // Create tabs wardrobe = new StoreWardrobe (); gear = new StoreGear (); bank = new StoreBank (); // Create the GUITexts //aGUIText = (GUIText)gameObject.AddComponent (typeof (GUIText)); GameObject go = Instantiate (Resources.Load ("Frontend_GUIText")) as GameObject; // Note need to clone prefab as can't access pixel correct property from script aGUIText = go.guiText; aGUIText.transform.position = new Vector3 (.775f, .995f, 0); aGUIText.transform.localScale = new Vector3 (.5f, .5f, 1); aGUIText.text = "Coins\nGDs\nXP Level"; aGUIText.color = Color.red; }
void Start() { m_PlayGame = GameObject.Find("PlayGame").guiText; m_ExitGame = GameObject.Find("ExitGame").guiText; m_Practice = GameObject.Find("Practice").guiText; m_Game = Game.Instance; }
// Update is called once per frame void Update() { if (Input.GetKey (KeyCode.Escape)) { Application.LoadLevel ("Menu"); } textPoints = GameObject.Find ("Score").guiText; textPoints.text = "Points: " + points.ToString (); //GUI TEXT LIVES textLives = GameObject.Find ("Health").guiText; textLives.text = "Health: " + health.ToString (); if (dead == true) { health--; if (health > -1) { dead = false; } else { if (points > PlayerPrefs.GetInt ("highscore")) { PlayerPrefs.SetInt ("highscore", points); } PlayerPrefs.SetInt ("currentscore", points); Application.LoadLevel ("GameOver"); } } }
private void InitializeTemperature() { TemperatureText = new GUIText(); TemperatureText.font = (Font)UnityEngine.Resources.Load("Fonts/Arial Black", typeof(Font)); TemperatureText.font.material.color = new Color(0f,255f,0f); //CurrentTemp = NormalBodyTemp; }
// Initialization void Awake() { // Get reference from the gameObject label = GetComponent<GUIText>(); // Unity trick to create dinamic fonts label.fontSize = (int)(Screen.height * dinamicFontSize * 0.0035f); }
// Use this for initialization void Start () { if (last_level) { adjustMenuForLastLevel(); } header_text = header_text_object.GetComponent<GUIText>(); option_texts = new GUIText[option_text_objects.Length]; for (int i = 0; i < option_text_objects.Length; ++i) { option_texts[i] = option_text_objects[i].GetComponent<GUIText>(); } header_offset = 0.85f; option_list_offset_from_header = 0.13f; between_option_offset = 0.11f; header_text_size = 0.07f; option_text_size = 0.055f; header_text.pixelOffset = new Vector2(Screen.width * 0.5f, Screen.height * header_offset); header_text.fontSize = Mathf.RoundToInt(Screen.width * header_text_size); header_text.text = LEVEL_SCENE_NAME_MAP[current_level_scene_name] + " Cleared"; float cur_option_offset = header_offset - option_list_offset_from_header; for (int i = 0; i < option_text_objects.Length; ++i) { option_texts[i].pixelOffset = new Vector2(Screen.width * 0.5f, Screen.height * cur_option_offset); option_texts[i].fontSize = Mathf.RoundToInt(Screen.width * option_text_size); option_texts[i].color = unselected_color; cur_option_offset -= between_option_offset; } selected_option = 0; option_texts[0].color = selected_color; SelectorBox.box.setStartPosition(getSelectedLevelPosition()); sound_waiting = false; }
void Awake () { timer = timerObj.GetComponent<timer>(); clearText = GameObject.Find("ClearText").GetComponent<GUIText>(); isPlaying = true; isClear = false; isGameOver = false; }
//----------------------------------- End Of Delcarations -------------------------------------------------------------------------------------------------- public void AddPoints(int v) { score += v; guiscore = GameObject.Find("GuiScore").GetComponent<GUIText>(); guiscore.text = "Score : " + score; }
// Use this for initialization void Start() { armor = 5; if (gameObject.name.IndexOf('(') != -1) { maxHP = PlayerPrefs.GetFloat(gameObject.name.Substring(0, gameObject.name.IndexOf('(')) + "_heart") * 100 <= 0 ? 100 : PlayerPrefs.GetFloat(gameObject.name.Substring(0, gameObject.name.IndexOf('(')) + "_heart") * 100; armor += PlayerPrefs.GetFloat(gameObject.name.Substring(0, gameObject.name.IndexOf('(')) + "_armor") * 5; } else if (gameObject.name == "gunman") { maxHP = 100; } currentHP = maxHP; text = gameObject.AddComponent<GUIText>(); timespan = 0f; checktime = 2.0f; //HP = Instantiate(HP, new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z), gameObject.transform.rotation) as Canvas; animation = GetComponent<Animator>(); hpBar = GetComponentsInChildren<Image>(); }
// Use this for initialization void Start () { GUI_gameover = GameObject.Find ("GUI gameover").GetComponent<GUIText> (); GameObject.Find ("GUI score").GetComponent<GUIText> ().text = "Score: 0"; SpawnBall (); }
// Use this for initialization void Start() { guiText = gameObject.GetComponent<GUIText>(); textBackground = GameObject.Find("ScoreBackground").GetComponent<GUITexture>(); mic = GameObject.Find ("Beat Detector").GetComponent<MicrophoneInput>(); player = GameObject.Find ("Player").GetComponent<Movement>(); }
void Start() { GameObject st = GameObject.Find ("state"); state=st.GetComponent("GUIText") as GUIText; communicator=GameObject.Find("Communicator"); comm = communicator.GetComponent ("CommunicationCotroler") as CommunicationCotroler; }
void Start() { // Find the GUI components GameObject go = GameObject.Find("ShotCounter"); shotCounter = go.GetComponent<GUIText>(); go = GameObject.Find("ShotRating"); shotRating = go.GetComponent<GUIText>(); go = GameObject.Find("_Check_64"); checkMark = go.GetComponent<GUITexture>(); go = GameObject.Find ("WhiteOut"); whiteOut = go.GetComponent<GUITexture>(); // Hide the checkMark and whiteOut checkMark.enabled = false; whiteOut.enabled = false; // Load all the shots from PlayerPrefs Shot.LoadShots(); // If there were shots stored in PlayerPrefs if (Shot.shots.Count>0) { shotNum = 0; ResetPlayerShotsAndRatings(); ShowShot(Shot.shots[shotNum]); } // Hide the cursor (Note: this doesn't work in the Unity Editor unless // the Game pane is set to Maximize on Play.) Screen.showCursor = false; camRectNormal = camera.rect; }
// Use this for initialization void Start() { startingX = (int) transform.position.x; scoreText = GameObject.Find("Score").guiText; lifeText = GameObject.Find("Life").guiText; obstacleSpawner = GameObject.Find("ChunkManager").GetComponent<ObstacleSpawner>(); }
void Awake() { text = GetComponent<GUIText>(); if (mode == Mode.WhileTrue || mode == Mode.WhileFalse) timer = fade * text.color.a; }
void Start() { introText = ""; showIntroText = true; intro = new ArrayList(); FileInfo theSourceFile = new FileInfo("Assets/StoryAssets/Level1.txt"); StreamReader reader = theSourceFile.OpenText(); SpeechBubbleText = GameObject.FindWithTag("SpeechBubbleText").GetComponent<GUIText>() as GUIText; string line; int i = 0; currentLine = 0; do { line = reader.ReadLine(); intro.Add(line); i++; } while (line != null); do { if (currentLine >= 5) { showIntroText = false; } SpeechBubbleText.text = (intro[currentLine]).ToString(); StartCoroutine(HideSpeechBubble()); } while (showIntroText == true); }
// Use this for initialization void Start() { start_text = this.gameObject.GetComponent<GUIText>(); gui_color = Color.white; fade_start_text = false; fadeInLogo(); }
// Use this for initialization void Start () { instance = this; player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); GameObject mapCameraObj = GameObject.FindGameObjectWithTag ("mapCamera"); if(mapCameraObj != null){ mapCamera = mapCameraObj.GetComponent<Camera>(); mapCamera.enabled = false; } GUITexture[] hudGUIs = GetComponentsInChildren<GUITexture>(); powerImg = hudGUIs[0]; crosshairImg = hudGUIs[1]; matchImg = hudGUIs[2]; if (mapCamera != null) { gunCrosshairImg = hudGUIs [3]; } GUIText[] guiText = GetComponentsInChildren<GUIText>(); hintsText = guiText[0]; if (mapCamera != null) { hpText = guiText [1]; bulletText = guiText [2]; hiScoreText = guiText [3]; scoreText = guiText [4]; } HideCursor(); SetHiScore(hiScore); }
void Awake() { #if !(UNITY_EDITOR) _gui_text = GetComponent<GUIText> (); _gui_texture = GetComponent<GUITexture> (); screenX = Screen.width; screenY = Screen.height; scaleX = screenX / 960; scaleY = screenY / 640; if (_gui_texture != null) { _guiWidth = _gui_texture.pixelInset.width; _guiHeight = _gui_texture.pixelInset.height; _guiWidth *= scaleX; _guiHeight *= scaleY; } if(_gui_text != null) { _gui_text.fontSize = (int)(edit_fontSize * (scaleX)); } PositionSetting (); #endif }
//------------------------------------------------------------- void Awake() { CollisionRect = this.guiTexture.GetScreenRect(Camera.main); Label = this.GetComponentInChildren<GUIText>(); UpdateTexture(); }
// Use this for initialization void Start() { hScore = PlayerPrefs.GetFloat ("highscore"); gText = score.GetComponent<GUIText> (); hgText = hscore.GetComponent<GUIText> (); InvokeRepeating("CreateAsteroid", 1f, .3f); //Manipulate last two parameters depending on desired spawn rate }
// Use this for initialization void Start () { textObject = GetComponent<GUIText>(); // scale the wrap width to the proper size for the screen wrapAtWidth = (wrapAtWidth * Screen.width) / targetResolutionWidth; }
// Use this for initialization void Start() { lastContacts = new List<Contact>(); _guiText = GetComponent<GUIText>(); //Debug.Log(string.Format("lots of razors {0} should be here", "1337")); //Time.timeScale = 0.5f; }
// Use this for initialization void Start() { audio = GameObject.FindWithTag("Audio"); a = audio.GetComponents<AudioSource>(); m = GameObject.FindWithTag("Contador"); marcador = m.GetComponent<GUIText>(); }
// Use this for initialization void Start () { sectionDivSeaFlat = (GameObject)GameObject.Instantiate(sectionDivider); sectionDivSeaFlat.transform.position = new Vector3(seaFlatStartPosX, 0, zDistance); sectionDivDeepEnd = (GameObject)GameObject.Instantiate (sectionDivider); sectionDivDeepEnd.transform.position = new Vector3(deepEndStartPosX, 0, zDistance); sectionDivDeepEnd.GetComponent<SectionChange>().leftZone = 1; sectionDivDeepEnd.GetComponent<SectionChange>().rightZone = 2; sectionDivDeepEnd.GetComponent<SectionChange>().leftName = "Sea Flat"; sectionDivDeepEnd.GetComponent<SectionChange>().rightName = "Deep End"; spawnHandler = (GameObject)GameObject.Instantiate(spawnHandler); theBoat = (GameObject)GameObject.Instantiate(boat); theBoat.transform.position = new Vector3(boat.transform.position.x, boat.transform.position.y, zDistance); water = (GameObject)GameObject.Instantiate(water); theBoat.GetComponent<BoatController>().water = water.GetComponent<WaterHandler>(); scoreTextObject = (GameObject)GameObject.Instantiate(scoreTextObject); scoreText = scoreTextObject.GetComponent<GUIText>(); cameraMain = GameObject.Find("MainCamera"); cameraMain.GetComponent<CameraController>().target = theBoat; }
// Use this for initialization void Start() { anim = GetComponent<Animator>(); playerScript = GetComponent<PlayerControl>(); leftAmmo = ammo; ammoText = GameObject.FindWithTag("AmmoText").GetComponent<GUIText>(); }
// Use this for initialization void Start() { a = GameObject.Find("battleBackground").GetComponent<BattleButtonManage>(); guiTt = gameObject.GetComponent<GUIText>(); block = new Rect(gameObject.transform.position.x * Screen.width , (1 - gameObject.transform.position.y) * Screen.height + 24, Screen.width / 8, Screen.height / 16); _lifeBar = new Rect(gameObject.transform.position.x * Screen.width, (1 - gameObject.transform.position.y) * Screen.height, Screen.width / 8, Screen.height / 18); }
void Start() { guiTextClock = GetComponentInChildren<GUIText> (); particles = GetComponentInChildren<ParticleSystem> (); particles.enableEmission = false; }
// Use this for initialization void Start() { //查找ui界面 Ui空物体管理ui组件 start_ui = GameObject.Find("GAMEST"); game_ui = GameObject.Find("GAME"); end_ui = GameObject.Find("GAMEEND"); //查找脚本 m_weapon = GameObject.Find("weapon").GetComponent <weapon>(); m_feipanmanger = GameObject.Find("feipanmanger").GetComponent <feipanmanger>(); //查找音乐引用 music = GameObject.Find("Main Camera").GetComponent <AudioSource>(); //查找时间UI组件 m_time = GameObject.Find("gametime").GetComponent <GUIText>(); m_totalscore = GameObject.Find("TOTALSCPRE").GetComponent <GUIText>(); m_score = GameObject.Find("fenshu").GetComponent <GUIText>(); //初始为开始界面 statechangge(gamestate.start); }
private void attachObjectLabel(GameObject target, string text, Color?color = null) { if (color == null) { color = defaultLabelColor; } GameObject go = new GameObject("Axis Label"); GUIText gt = (GUIText)go.AddComponent(typeof(GUIText)); //TextMesh gt = (TextMesh)go.AddComponent(typeof(TextMesh)); gt.font = axisLabelFont; gt.text = text; gt.alignment = TextAlignment.Center; gt.material.color = (Color)color; ((ObjectLabel)go.AddComponent("ObjectLabel")).target = target.transform; go.transform.parent = this.transform; }
private void ClearScreen() { // 对象还没创建全的情况下不清 if (guiList.Count < maxLines) { return; } int count = 0; while (count < guiList.Count) { GUIText gt = guiList[count]; gt.text = string.Empty; ++count; } }
void OnGUI() { GUIText.LayoutHead("LIVE2D TOOLS", 20); GUIText.LayoutSplit(">>选择要打包的模型根文件夹", 15); modelPath = GUIFolderSelect.OnGUI("", 0, modelPath ?? DefaultModelDir, onSelect: (arg) => { arg = FileSystem.StandardizeSlashSeparator(arg); Debug.Log($"已选择模型文件夹:{arg}"); return(arg); }); GUILayout.BeginVertical(); GUILayout.Space(10); if (GUILayout.Button("导出")) { Export(); } GUILayout.EndVertical(); }
///<summary> /// Use this for initialization ///</summary> override protected void Start() { base.Start(); _paddleRightGUIText = paddleRightGUIText_gameobject.GetComponent <GUIText>(); _paddleRightGUIText2 = paddleRightGUIText2_gameobject.GetComponent <GUIText>(); _paddleLeftGUIText = paddleLeftGUIText_gameobject.GetComponent <GUIText>(); _paddleLeftGUIText2 = paddleLeftGUIText2_gameobject.GetComponent <GUIText>(); _promptGUIText = promptGUIText_gameObject.GetComponent <GUIText>(); _promptGUIText2 = promptGUIText2_gameObject.GetComponent <GUIText>(); _restartGUIText = restartGUIText_gameObject.GetComponent <GUIText>(); _restartGUIText2 = restartGUIText2_gameObject.GetComponent <GUIText>(); // _fpsGUIText = fpsGUIText_gameObject.GetComponent <GUIText>(); //CLEAR PROMPT BEFORE ITS FIRST USE _setPromptText(""); }
// ============================================================================= // ============================================================================= // METHODS UNITY --------------------------------------------------------------- void Start() { Trans = transform; GuiText = guiText; GuiText.font.material.color = TextColor; //GuiTextAlphaOriginal = GuiText.font.material.color.a; //FontBaseSize = GuiText.fontSize; if (Background) { BackgroundTransform = Background.transform; BackgroundAlphaOriginal = Background.color.a; BackgroundTransform.localScale = Vector3.zero; // should be done, dont know why Background.pixelInset = new Rect(0, 0, 0, 0); } }
//程序入口 void Awake() { state = State.Loaded; scoreText = scoreObject.GetComponent <GUIText>(); Vector3 resetButtonWorldPosition = Camera.main.WorldToScreenPoint(new Vector3(3, 0, -10)); resetButton = new Rect(resetButtonWorldPosition.x, resetButtonWorldPosition.y, resetButtonWidth, resetButtonHeight); Vector3 gameOverButtonWorldPosition = Camera.main.WorldToScreenPoint(new Vector3(3, 0, -10)); gameOverButton = new Rect(gameOverButtonWorldPosition.x, gameOverButtonWorldPosition.y, gameOverButtonWidth, gameOverButtonHeight); }
string displayString = ""; //提示信息内容 //int stringCount = 0; //提示信息行数 // Rect helpRect; // int helpStrCount = 0; //帮助信息行数 // Rect exerciseRect; //练习时出现的提示窗口 // Rect componentsRect; //部件提示窗口 // Use this for initialization void Awake() { tipsRect = new Rect(100f, 100f, 263f, 60f); try{ tipsText = GameObject.Find("TipsText").guiText; }catch { Debug.LogError("请手动添加一个GUI Text,并且命名为“TipsText”," + "同时将GUIText属性勾选为False,用于计算Tips显示长度。"); return; } tipsText.font = (Font)Resources.Load("Font/msyh"); tipsText.fontSize = 15; // helpRect = new Rect(100f, 100f, 249f, 60f); // exerciseRect = new Rect(0, 0, 305, 225); // exerciseRect.x = (Screen.width - exerciseRect.width) / 2f; // exerciseRect.y = (Screen.height - exerciseRect.height) / 2f; // componentsRect = new Rect(100f, 100f, 160f, 60f); }
void Update() { CekTimer(); if (Input.GetMouseButtonDown(0)) { hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider.gameObject.tag == "Bubble") { SelectedObject = hit.transform; selectedRigid = hit.rigidbody; isTouching = true; bubbleScript = SelectedObject.gameObject.GetComponent <BubbleScript>(); bubbleScript.clicked = true; textInBubble = SelectedObject.GetComponentInChildren <GUIText>(); } else { SelectedObject = null; selectedRigid = null; bubbleScript = null; isTouching = false; } } else if (Input.GetMouseButtonUp(0)) { if (bubbleScript.TriggeringA) { a += int.Parse(textInBubble.text); SelectedObject.gameObject.SetActive(false); CekSoal(); } else if (bubbleScript.TriggeringB) { b += int.Parse(textInBubble.text); SelectedObject.gameObject.SetActive(false); CekSoal(); } SelectedObject = null; selectedRigid = null; isTouching = false; bubbleScript.clicked = false; bubbleScript = null; } }
// Update is called once per frame void Update() { ++frames; var timeNow = Time.realtimeSinceStartup; if (timeNow > lastInterval + updateInterval) { if (!gui) { GameObject go = new GameObject("FPS Display", typeof(GUIText)); go.hideFlags = HideFlags.HideAndDontSave; go.transform.position = new Vector3(0, 0, 0); gui = go.GetComponent <GUIText>(); gui.color = tx_Color; gui.pixelOffset = new Vector2(15, Screen.height - 15); } float fps = frames / (timeNow - lastInterval); float ms = 1000.0f / Mathf.Max(fps, 0.00001f); ++framesavtick; framesav += fps; float fpsav = framesav / framesavtick; tx.Length = 0; tx.AppendFormat("Time : {0} ms Current FPS: {1} AvgFPS: {2}\nGPU memory : {3} Sys Memory : {4}\n", ms, fps, fpsav, SystemInfo.graphicsMemorySize, SystemInfo.systemMemorySize) .AppendFormat("TotalAllocatedMemory : {0}mb\nTotalReservedMemory : {1}mb\nTotalUnusedReservedMemory : {2}mb", Profiler.GetTotalAllocatedMemory() / 1048576, Profiler.GetTotalReservedMemory() / 1048576, Profiler.GetTotalUnusedReservedMemory() / 1048576 ); #if UNITY_EDITOR tx.AppendFormat("\nDrawCalls : {0}\nUsed Texture Memory : {1}\nrenderedTextureCount : {2}", UnityStats.drawCalls, UnityStats.usedTextureMemorySize / 1048576, UnityStats.usedTextureCount); #endif gui.text = tx.ToString(); frames = 0; lastInterval = timeNow; } }
private void Start() { _agentScripts = transform.GetComponentsInChildren <AnimationInfo>(); _dropDownRectAgents = new DropDownRect(new Rect(115, 20, 90, 300)); _dropDownRectAnimNames = new DropDownRect(new Rect(210, 20, 90, 300)); for (int i = 0; i < 32; i++) { _driveParams[i] = new DriveParams(); } for (int i = 0; i < 32; i++) { _driveParams[i].ReadValuesDrives(i); } _firstRun = true; _agentSelInd = 0; _persMapper = new PersonalityMapper(); foreach (AnimationInfo t in _agentScripts) { Reset(t); } AgentText = new GUIText[_agentScripts.Length]; // FormatData("motionEffortCoefs.txt"); MathDefs.SetSeed(30); }
// Update is called once per frame void Update() { // Get the GUIText component GUIText gt = this.GetComponent <GUIText> (); // Check the GameObject's tag if (go.tag == "Wins") { // If the tag is "Wins" then update its text to the current number of wins gt.text = wins.ToString(); } if (go.tag == "Loses") { // If the tag is "Loses" then update its text to the current number of losses gt.text = loses.ToString(); } if (go.tag == "Total") { // If the tag is "Total" then update its text to the current number of total games played gt.text = total.ToString(); } // Checks if the total number of games played is greater than or equal to 10 AND makes sure that button is not null if (total >= 10 && button != null) { // Changes the result text depending on the player's wins and losses if (wins == loses) { resultText.text = "Tied!"; } else if (wins > loses) { resultText.text = "You Win!"; } else { resultText.text = "You Lose..."; } // Delays the play again menu StartCoroutine(DelayPlayAgainMenu()); DelayPlayAgainMenu(); } }
void Start() { uint rc = NiteWrapper.Init(new StringBuilder(".\\OpenNI.xml")); if (rc != 0) { Debug.Log(String.Format("Error initing OpenNI: {0}", Marshal.PtrToStringAnsi(NiteWrapper.GetStatusString(rc)))); } // Init depth & label map related stuff usersMapSize = NiteWrapper.GetDepthWidth() * NiteWrapper.GetDepthHeight(); usersLblTex = new Texture2D(NiteWrapper.GetDepthWidth(), NiteWrapper.GetDepthHeight()); usersMapColors = new Color[usersMapSize]; usersMapRect = new Rect(Screen.width - usersLblTex.width / 2, Screen.height - usersLblTex.height / 2, usersLblTex.width / 2, usersLblTex.height / 2); usersLabelMap = new short[usersMapSize]; usersDepthMap = new short[usersMapSize]; usersHistogramMap = new float[5000]; // text caption = GameObject.Find("GUI Text").guiText; // init our avatar controllers soldiers = new SoldierAvatar[2]; soldiers[0] = new SoldierAvatar(GameObject.Find("Soldier1")); //soldiers[1] = new SoldierAvatar(GameObject.Find("Soldier2")); // This line was removed so we can have 1 soldier without errors // init user lists - one will contain all users, the second will contain only calibrated & mapped users allUsers = new List <uint>(); calibratedUsers = new Dictionary <uint, SoldierAvatar>(); // init user callbacks NewUser = new NiteWrapper.UserDelegate(OnNewUser); CalibrationStarted = new NiteWrapper.UserDelegate(OnCalibrationStarted); CalibrationFailed = new NiteWrapper.UserDelegate(OnCalibrationFailed); CalibrationSuccess = new NiteWrapper.UserDelegate(OnCalibrationSuccess); UserLost = new NiteWrapper.UserDelegate(OnUserLost); // Start looking NiteWrapper.StartLookingForUsers(NewUser, CalibrationStarted, CalibrationFailed, CalibrationSuccess, UserLost); Debug.Log("Waiting for users to calibrate"); // set default smoothing NiteWrapper.SetSkeletonSmoothing(0.6); }
// Update is called once per frame void Update() { GUIText gt = this.GetComponent <GUIText>(); if (Screen.width >= 1024) { gt.fontSize = 20; } if (Screen.width >= 500 && Screen.width < 1024) { gt.fontSize = 15; } if (Screen.width >= 100 && Screen.width < 500) { gt.fontSize = 10; } gt.text = "Ultimo Tiempo: " + score + ""; }
void Start() { guiCount = 0; if (guiCount == 0) { guiText = Instantiate(Resources.Load("Prefab/GUI/Helper/GuiText_FPSHelp", typeof(GUIText)), guiTextPos, Quaternion.identity) as GUIText; guiCount++; } if (!guiText) { Debug.Log("UtilityFramesPerSecond needs a GUIText component!"); enabled = false; return; } timeleft = updateInterval; }
private void GetReferencias() { // mostrar el dialogo mediano m_caja = transform.FindChild("caja"); // obtener referencias a los elementos de la interfaz m_btnAceptar = m_caja.FindChild("btnAceptar").GetComponent <btnButton>(); m_btnCancelar = m_caja.FindChild("btnCancelar").GetComponent <btnButton>(); m_txtTitulo = m_caja.FindChild("titulo").GetComponent <GUIText>(); m_txtTituloSombra = m_txtTitulo.transform.FindChild("sombra").GetComponent <GUIText>(); m_txtTexto = m_caja.FindChild("texto").GetComponent <GUIText>(); m_imgAvatar = m_caja.FindChild("imgAvatar").GetComponent <GUITexture>(); m_imgEscudo = m_caja.FindChild("imgAvatarEscudo").GetComponent <GUITexture>(); m_txtEscudoBoost = m_imgEscudo.transform.FindChild("texto").GetComponent <GUIText>(); m_imgCash = m_caja.FindChild("imgCash").GetComponent <GUITexture>(); m_txtCantidadCash = m_imgCash.transform.FindChild("texto").GetComponent <GUIText>(); m_txtCantidadCashSombra = m_imgCash.transform.FindChild("textoSombra").GetComponent <GUIText>(); m_velo = transform.FindChild("velo").GetComponent <btnButton>(); }
void Start() { m_winner = 0; // Read the state and assembly the board BuildBoardFromState(boardState); // Check we if are not seeing a done match m_winner = CheckForWinner(); // Setup HUD with player pics and names GUITexture playerXPic = GameObject.Find("PlayerXPic").GetComponent <GUITexture>(); GUITexture playerOPic = GameObject.Find("PlayerOPic").GetComponent <GUITexture>(); GUIText playerXName = GameObject.Find("PlayerXName").GetComponent <GUIText>(); GUIText playerOName = GameObject.Find("PlayerOName").GetComponent <GUIText>(); StartCoroutine(SetProfilePic(playerInfoX.picUrl, playerXPic)); StartCoroutine(SetProfilePic(playerInfoO.picUrl, playerOPic)); playerXName.text = playerInfoX.name; playerOName.text = playerInfoO.name; playerTurnText.text = "Your Turn"; m_turnPlayed = false; m_winner = CheckForWinner(); if (m_winner != 0) { m_isHistoryMatch = true; m_turnPlayed = true; if (m_winner == -1) { playerTurnText.text = "Match Tied"; } else { playerTurnText.text = "Match Completed"; } // Read match history BrainCloudWrapper.GetBC().AsyncMatchService.ReadMatchHistory(ownerId, matchId, OnReadMatchHistory, null, null); } }
private void GetBaseHandles() { g_background = transform.FindChild("Background").GetComponent <GUITexture>(); g_picture = transform.FindChild("Picture").GetComponent <GUITexture>(); g_name = transform.FindChild("Name").GetComponent <GUIText>(); g_energy = transform.FindChild("Energy").GetComponent <GUIText>(); g_atack = transform.FindChild("atack").GetComponent <GUIText>(); g_def = transform.FindChild("def").GetComponent <GUIText>(); g_hp = transform.FindChild("hp").GetComponent <GUIText>(); g_iconAtack = transform.FindChild("atack").GetComponent <GUITexture>(); g_iconDef = transform.FindChild("def").GetComponent <GUITexture>(); g_iconHp = transform.FindChild("hp").GetComponent <GUITexture>(); g_nameBackground = transform.FindChild("Name").GetComponent <GUITexture>(); }
public Racer SpawnLobbyBall(ServerPlayer sp, bool isLocal) { Character c = Global.characters[sp.character]; //Get character for player Object o; if (sp.player == Network.player) { o = ballPlayerLobbyPrefab; } else { o = ballRemoteLobbyPrefab; } Racer r = (Racer)Instantiate(o, new Vector3(0, 8, -4), Quaternion.Euler(0, 90, 25)); r.name = o.name + "-" + sp.name; //Set character traits r.racerName = sp.name; r.renderer.material = c.material; r.mapIconMaterial = c.minimapIcon; r.GetComponent <TrailRenderer>().material = c.trail; BallControl bc = r.GetComponent <BallControl>(); if (c.alternativeMesh != null) { r.GetComponent <MeshFilter>().mesh = c.alternativeMesh; } if (bc != null) { bc.stats = c.stats; } r.transform.localScale = new Vector3(c.ballSize, c.ballSize, c.ballSize); if (o == ballRemoteLobbyPrefab) { GUIText label = r.transform.FindChild("ObjectLabel").guiText; label.text = sp.name; label.color = PlayerTypeHandler.GetPlayerColor(sp.type); } return(r); //Do more stuff //r.RaceController = raceController; //r.totalLaps = (int)settings.laps; }
void Start() { ChooseAnimalForPlayer(); totalScore = 0; scoreGUI = gameObject.AddComponent <GUIText> (); scoreGUI.fontSize = 24; scoreGUI.fontStyle = FontStyle.Bold; scoreGUI.transform.position = new Vector2(0f, 1f); scoreGUI.text = totalScore.ToString() + "\n" + stageScore.ToString() + "/10"; SpriteRenderer background = GameObject.Find("Background").GetComponent <SpriteRenderer>(); backgroundMax = background.bounds.max; backgroundMin = background.bounds.min; PlayNextSong(); Invoke("ChooseLocationToSpawn", minSpawnTime); }
//public TestGame tg; // Use this for initialization void Start() { //SnakeGame.Instance.Initialize (); print("hello world"); Debug.Log("hello log"); go = new GameObject(); go.transform.position = new Vector3(0.5f, 0.5f, 0); go.transform.rotation = Quaternion.identity; go.transform.localScale = new Vector3(0.1f, 0.1f, 1.0f); // 创建Texture Texture2D tex = new Texture2D(1, 1); tex.SetPixel(0, 0, Color.white); tex.Apply(); // 创建GUITexture GUITexture guiTexture = go.AddComponent <GUITexture>(); guiTexture.texture = tex; GUIText text = go.AddComponent <GUIText> (); text.text = "fine this is it!"; // //go = new GameObject (); if (SnakeTexture == null) { SnakeTexture = new Texture2D(1, 1); SnakeTexture.SetPixel(0, 0, Color.green); SnakeTexture.Apply(); } for (int i = 0; i < 10; i++) { SnakeBody body = go.AddComponent <SnakeBody>(); body.Initialize(); body.transform.position.Set(0.1f * i, 0.1f * i, 0); } }
void Awake() { #if !(UNITY_EDITOR) _gui_text = GetComponent <GUIText> (); _gui_texture = GetComponent <GUITexture> (); screenX = Screen.width; screenY = Screen.height; if (_gui_texture != null) { _guiWidth = _gui_texture.pixelInset.width; _guiHeight = _gui_texture.pixelInset.height; } PositionSetting(); #endif }
IEnumerator Fade(GUIText text) { float counter = 0; yield return(new WaitForSeconds(LifeTime)); while (counter < FadeOutTime && text != null) { counter += Time.deltaTime; text.SetColor((1 - (counter / FadeOutTime)) * Alpha, "A"); yield return(null); } if (text != null) { text.SetColor(0, "A"); RemoveLine(text); } }
void Start() { if (transform.parent.GetComponent <GUITextShadow>() != null) { #if UNITY_EDITOR DestroyImmediate(this); #else Destroy(this); #endif return; } GameObject shadow = (GameObject)Instantiate(gameObject); shadow.transform.parent = transform; shadow.transform.localPosition = new Vector3(shadowOffset.x, shadowOffset.y, transform.localPosition.z - 1); shadowGuIText = shadow.GetComponent <GUIText>(); shadowGuIText.font = shadowFont; }
void Start() { if (levelLabel == null) { levelLabel = GameObject.Find("LevelValue").GetComponent <GUIText>(); } if (percentLabel == null) { percentLabel = GameObject.Find("PercentValue").GetComponent <GUIText>(); } floatSize = levelLabel.fontSize; //hidePos = new Vector2(5f, 5f); level = 0; percent = 0; }
// Use this for initialization void Start() { music = GetComponentInChildren <AudioSource> (); // init text here, more space to work than in the Inspector (but you could do that instead) GUIText tc = GetComponent <GUIText>(); string creds = "COLLISION\n\n\n"; creds += "LEAD PRODUCER\nZsade Fleming\n\n\n"; creds += "ARTWORK & STORY\nZsade Fleming\n\n\n"; creds += "LEVEL DESIGN\nLogan Adams\n\n\n"; creds += "PROGRAMMING\n\n"; creds += "COMBAT DESIGN\nYohan Kim\n\n"; creds += "ENEMY AI\nTyler Larkin\n\n"; creds += "DIALOGUE\nBrendan Plante\n\n"; creds += "UI & MISCELLANEOUS\nLogan Adams\nRyan Wnuk-Fink\n\n"; creds += "\n\n\n"; creds += "MUSIC & SOUND\n\n"; creds += "Opening Menu\n\"Word play\" by Wendy Mao\n\n"; creds += "Intro\n\"Rend\" by Ziyed Hedfi\n\n"; creds += "Comic 1\n\"Rend\" by Ziyed Hedfi\n\n"; creds += "Level 1\n\"Air\" by Ziyed Hedfi\n\n"; creds += "Comic 2\n\"Rend\" by Ziyed Hedfi\n\n"; creds += "Level 2\n\"Walking\" by Ziyed Hedfi\n\n"; creds += "Comic 3\n\"Rend\" by Ziyed Hedfi\n\n"; creds += "Level 3\n\"Nacho Cheese\" by Ziyed Hedfi\n\n"; creds += "End Credits\n\"Word Play\" by Wendy Mao\n\n"; creds += "\"Electricity\"\nRecorded by Mike Koenig\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Fizzle\"\nRecorded by Mike Koenig\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Metal Debris Falling\"\nRecorded by Mike Koenig\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Robot Arm Moving\"\nRecorded by Mike Koenig\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Laser Cannon\"\nRecorded by Mike Koenig\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Lever\"\nRecorded by Marianne Gagnon\nUsed under the Creative Commons Attribution 3.0 License\n\n"; creds += "\"Dying Robot\"\nPublic Domain\n\n"; creds += "\"Metal Rattling\"\nPublic Domain\n\n"; tc.text = creds; tc.transform.position = new Vector3(0.5f, -.5f, 0); crawling = true; }
/// <summary> /// Obtiene las referencias de los elementos de la interfaz /// </summary> private void GetReferencias() { if (m_txtTitulo == null) { m_txtTitulo = transform.FindChild("txtTitulo").GetComponent <GUIText>(); } if (m_txtSubtitulo == null) { m_txtSubtitulo = transform.FindChild("txtSubtitulo").GetComponent <GUIText>(); } if (m_txtNivel == null) { m_txtNivel = transform.FindChild("txtNivel").GetComponent <GUIText>(); } if (m_txtNivelSombra == null) { m_txtNivelSombra = transform.FindChild("txtNivelSombra").GetComponent <GUIText>(); } if (m_txtRecompensa == null) { m_txtRecompensa = transform.FindChild("txtRecompensa").GetComponent <GUIText>(); } if (m_txtProgreso == null) { m_txtProgreso = transform.FindChild("BarraProgreso/txtProgreso").GetComponent <GUIText>(); } if (m_txtProgresoSombra == null) { m_txtProgresoSombra = transform.FindChild("BarraProgreso/txtProgresoSombra").GetComponent <GUIText>(); } if (m_barraProgreso == null) { m_barraProgreso = transform.FindChild("BarraProgreso/barra").GetComponent <GUITexture>(); } if (m_barraProgresoFront == null) { m_barraProgresoFront = transform.FindChild("BarraProgreso/front").GetComponent <GUITexture>(); } if (m_barraProgresoBack == null) { m_barraProgresoBack = transform.FindChild("BarraProgreso/back").GetComponent <GUITexture>(); } }
public void SetName(string name, int group) { myGuiText = Instantiate(prefabLabel, Vector3.zero, Quaternion.identity) as GUIText; if (null != myGuiText) { myGuiText.text = name; if (group == BaseNetwork.MainPlayer.TeamId) { myGuiText.material.color = Color.green; } else { Color32 col32 = ForceSetting.Instance.GetForceColor(group); Color col = new Color(col32.r / 255f, col32.g / 255f, col32.b / 255f, col32.a / 255f); myGuiText.material.color = col; } } }
// Use this for initialization void Start() { playerReference = GameObject.FindWithTag("Player"); // when spell is created, give it random damage // down to current weapon damage, up to double current weapon damage GameObject currentweapon = playerReference.GetComponent <PlayerStats> ().currentWeapon; int currdamage = currentweapon.GetComponent <WeaponStats>().damage; damage = Random.Range(currdamage * 2, currdamage * 4); cooldown = Random.Range(10f, 20f); GetComponent <Renderer>().material.color = new Color(Random.value, Random.value, Random.value); ParticleSystem ps = GetComponent <ParticleSystem>(); ParticleSystem.MainModule psmain = ps.main; psmain.startColor = GetComponent <Renderer>().material.color; popup = (GUIText)Instantiate(popupref); }
void Start() { this.bullets = this.capacity; player = Enemy.player.GetComponent <PlayerBehave>(); ammoTxt = player.ammoGUI; warningTxt = player.warningGUI; updateAmmo(); muzzle.SetActive(false); redIncrRate = 5f / overheatLimit; if (this.weaponModel == WeaponEnum.Rifle) { reloadDelay = modelGameObject.animation["handgunReload"].length; } else { reloadDelay = 2f; } //color1 = renderer.material.color; }