void OnTriggerEnter(Collider collider) { if (collider.gameObject == player.gameObject) { Debug.Log(deltaMass); player.rigidbody.mass += deltaMass; Debug.Log(player.rigidbody.mass); Destroy(gameObject); string message = ""; if (deltaMass >= 0f) { message = "+"; } message += deltaMass.ToString() + " kg"; messageLabel.BroadcastMessage("UpdateText", message); } }