public override void Reset()
 {
     this.gameObject = null;
     this.affectMassCenter = null;
     this.affectMassCenterEvent = null;
     this.doNotAffectMassCenterEvent = null;
 }
Пример #2
0
 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.arrayListGameObject = null;
     this.arrayListReference = null;
 }
Пример #3
0
 public override void Reset()
 {
     gameObject = null;
     animationName = "";
     transform = "";
     recursive = true;
 }
 public override void Reset()
 {
     NGUIGameObject = null;
     text = null;
     color = null;
     duration = 0f;
 }
		public override void Reset()
		{
			gameObject = null;
			storeNextChild = null;
			loopEvent = null;
			finishedEvent = null;
		}
		public override void Reset()
		{
			gameObject = null;
			textureGradient = 0;
			
			everyframe = false;
		}
Пример #7
0
		public override void Reset()
		{
			gameObject = null;
			pivotWeight = null;
			pivotPosition = null;
			everyFrame = false;
		}
 public override void Reset()
 {
     gameObject = null;
     fsmName = "";
     setValue = null;
     everyFrame = false;
 }
Пример #9
0
		public override void Reset()
		{
			gameObject = null;
			reference = null;
			alreadyExistsEvent = null;
			
		}
 public override void Reset()
 {
     gameObject = null;
     moveVector = new FsmVector3 {UseVariable = true};
     space = Space.World;
     perSecond = true;
 }
Пример #11
0
 public override void Reset()
 {
     gameObject = null;
     cullingMask = new FsmInt[0];
     invertMask = false;
     everyFrame = false;
 }
		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			movieTexture = null;
		}
Пример #13
0
		public override void Reset()
		{
			gameObject = null;
			avatarTarget = AvatarTarget.Body;
			targetNormalizedTime = null;
			everyFrame = false;
		}
 public override void Reset()
 {
     gameObject = null;
     isMine = null;
     isMineEvent = null;
     isNotMineEvent = null;
 }
Пример #15
0
 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
Пример #16
0
 public override void Reset()
 {
     gameObject = null;
     animName = null;
     speed = 1f;
     everyFrame = false;
 }
		public override void Reset()
		{
			gameObject = null;
			worldPosition = null;
			storeResult = null;
			everyFrame = false;
		}
		public override void Reset()
		{
			gameObject = null;

			recorderStartTime = null;
			recorderStopTime = null;
		}
        public override void Reset()
        {
            gameObject = null;
            orthoSize = null;

            everyFrame = false;
        }
        public override void Reset()
        {
            gameObject = null;
            pixelPerfect = null;

            everyframe = false;
        }
 public override void Reset()
 {
     gameObject = null;
     perSecond = false;
     fsmName = "";
     addValue = null;
 }
		public override void Reset()
		{
			gameObject = null;
			localDirection = null;
			storeResult = null;
			everyFrame = false;
		}
 public override void Reset()
 {
     gameObject = null;
     position = new FsmVector3 { UseVariable = true };
     clip = null;
     volume = 1;
 }
Пример #24
0
        public override void Reset()
        {
            gameObject = null;
            everyFrame = true;

            ResetAction();
        }
		public override void Reset()
		{
			gameObject = null;
			layerIndex = null;
			layerWeight= null;
			everyFrame = false;
		}
Пример #26
0
		public override void Reset()
		{
			gameObject = null;
			childName = "";
			withTag = "Untagged";
			storeResult = null;
		}
Пример #27
0
		public override void Reset()
		{
			gameObject = null;
			fsmName = "";
			enable = true;
			resetOnExit = true;
		}
Пример #28
0
 public override void Reset()
 {
     gameObject = null;
     material = null;
     materialIndex = 0;
     getSharedMaterial = false;
 }
 public override void Reset()
 {
     base.Reset();
     gameObject = null;
     parameter = null;
     Value = null;
 }
Пример #30
0
 public override void Reset()
 {
     gameObject = null;
     behaviour = null;
     functionCall = null;
     stopOnExit = false;
 }
Пример #31
0
 public override void Reset()
 {
     this.gameObject = null;
     this.fsmName    = string.Empty;
     this.storeValue = null;
 }
Пример #32
0
 public override void Reset()
 {
     gameObject = null;
     ignoreList = null;
     everyFrame = false;
 }
Пример #33
0
		public override void Reset()
		{
			gameObject = null;
			path = null;

		}
Пример #34
0
 public override void Reset()
 {
     gameObject     = null;
     shadowStrength = 0.8f;
     everyFrame     = false;
 }
Пример #35
0
 public override void Reset()
 {
     this.gameObject      = null;
     this.feetPivotActive = null;
 }
 public override void Reset()
 {
     gameObject = null;
     fsmName    = "";
 }
Пример #37
0
 public override void Reset()
 {
     gripHairlinePressed = false;
     gameObject          = null;
     everyFrame          = false;
 }
Пример #38
0
 public override void Reset()
 {
     gameObject  = null;
     fieldOfView = 50f;
     everyFrame  = false;
 }
 public override void Reset()
 {
     gameObject = null;
     frequency  = 1f;
     everyFrame = false;
 }
Пример #40
0
 public override void Reset()
 {
     gameObject = null;
     everyFrame = true;
 }
Пример #41
0
 public override void Reset()
 {
     gameObject      = null;
     includeInactive = false;
     store           = null;
 }
Пример #42
0
 public override void Reset()
 {
     this.gameObject = null;
     this.reference  = null;
     this.variable   = null;
 }
Пример #43
0
 public override void Reset()
 {
     gameObject = null;
     time       = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     gameObject = null;
     sphericalDirectionAmount = 0f;
     everyFrame = false;
 }
Пример #45
0
 public override void Reset()
 {
     gameObject  = null;
     stateOutput = null;
     everyFrame  = false;
 }
Пример #46
0
 public override void Reset()
 {
     gameObject = null;
     childIndex = 0;
     store      = null;
 }
Пример #47
0
 public override void Reset()
 {
     gameObject = null;
     layerIndex = null;
     layerName  = null;
 }
Пример #48
0
 public override void Reset()
 {
     gameObject  = null;
     storeResult = null;
 }
Пример #49
0
 public override void Reset()
 {
     gameObject       = null;
     deactivateOnExit = null;
 }
Пример #50
0
 public override void Reset()
 {
     gameObject   = null;
     options      = SendMessageOptions.DontRequireReceiver;
     functionName = "";
 }
 public override void Reset()
 {
     gameObject = null;
     activate   = null;
 }
Пример #52
0
 public override void Reset()
 {
     gameObject  = null;
     isKinematic = false;
 }
Пример #53
0
 public override void Reset()
 {
     gameObject        = null;
     onFrameReadyEvent = null;
 }
Пример #54
0
 public override void Reset()
 {
     gameObject      = null;
     NavMeshAreaMask = NavMesh.AllAreas;               // so that by default mask is "everything"
 }
Пример #55
0
 public override void Reset()
 {
     gameObject    = null;
     canvasUpdate  = UnityEngine.UI.CanvasUpdate.LatePreRender;
     rebuildOnExit = false;
 }
Пример #56
0
 public override void Reset()
 {
     gameObject    = null;
     animationName = "";
 }
Пример #57
0
 public override void Reset()
 {
     gameObject = null;
     lightType  = LightType.Point;
 }
 public override void Reset()
 {
     this.gameObject = null;
     this.material   = null;
 }
Пример #59
0
 public override void Reset()
 {
     gameObject = null;
     color      = Color.white;
     everyFrame = false;
 }
Пример #60
0
 public override void Reset()
 {
     this.gameObject  = null;
     this.storeResult = null;
 }