public override void Reset() { this.gameObject = null; this.affectMassCenter = null; this.affectMassCenterEvent = null; this.doNotAffectMassCenterEvent = null; }
public override void Reset() { this.gameObject = null; this.reference = null; this.arrayListGameObject = null; this.arrayListReference = null; }
public override void Reset() { gameObject = null; animationName = ""; transform = ""; recursive = true; }
public override void Reset() { NGUIGameObject = null; text = null; color = null; duration = 0f; }
public override void Reset() { gameObject = null; storeNextChild = null; loopEvent = null; finishedEvent = null; }
public override void Reset() { gameObject = null; textureGradient = 0; everyframe = false; }
public override void Reset() { gameObject = null; pivotWeight = null; pivotPosition = null; everyFrame = false; }
public override void Reset() { gameObject = null; fsmName = ""; setValue = null; everyFrame = false; }
public override void Reset() { gameObject = null; reference = null; alreadyExistsEvent = null; }
public override void Reset() { gameObject = null; moveVector = new FsmVector3 {UseVariable = true}; space = Space.World; perSecond = true; }
public override void Reset() { gameObject = null; cullingMask = new FsmInt[0]; invertMask = false; everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; namedTexture = "_MainTex"; movieTexture = null; }
public override void Reset() { gameObject = null; avatarTarget = AvatarTarget.Body; targetNormalizedTime = null; everyFrame = false; }
public override void Reset() { gameObject = null; isMine = null; isMineEvent = null; isNotMineEvent = null; }
public override void Reset() { this.gameObject = null; this.reference = null; this.variable = null; this.everyFrame = false; }
public override void Reset() { gameObject = null; animName = null; speed = 1f; everyFrame = false; }
public override void Reset() { gameObject = null; worldPosition = null; storeResult = null; everyFrame = false; }
public override void Reset() { gameObject = null; recorderStartTime = null; recorderStopTime = null; }
public override void Reset() { gameObject = null; orthoSize = null; everyFrame = false; }
public override void Reset() { gameObject = null; pixelPerfect = null; everyframe = false; }
public override void Reset() { gameObject = null; perSecond = false; fsmName = ""; addValue = null; }
public override void Reset() { gameObject = null; localDirection = null; storeResult = null; everyFrame = false; }
public override void Reset() { gameObject = null; position = new FsmVector3 { UseVariable = true }; clip = null; volume = 1; }
public override void Reset() { gameObject = null; everyFrame = true; ResetAction(); }
public override void Reset() { gameObject = null; layerIndex = null; layerWeight= null; everyFrame = false; }
public override void Reset() { gameObject = null; childName = ""; withTag = "Untagged"; storeResult = null; }
public override void Reset() { gameObject = null; fsmName = ""; enable = true; resetOnExit = true; }
public override void Reset() { gameObject = null; material = null; materialIndex = 0; getSharedMaterial = false; }
public override void Reset() { base.Reset(); gameObject = null; parameter = null; Value = null; }
public override void Reset() { gameObject = null; behaviour = null; functionCall = null; stopOnExit = false; }
public override void Reset() { this.gameObject = null; this.fsmName = string.Empty; this.storeValue = null; }
public override void Reset() { gameObject = null; ignoreList = null; everyFrame = false; }
public override void Reset() { gameObject = null; path = null; }
public override void Reset() { gameObject = null; shadowStrength = 0.8f; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.feetPivotActive = null; }
public override void Reset() { gameObject = null; fsmName = ""; }
public override void Reset() { gripHairlinePressed = false; gameObject = null; everyFrame = false; }
public override void Reset() { gameObject = null; fieldOfView = 50f; everyFrame = false; }
public override void Reset() { gameObject = null; frequency = 1f; everyFrame = false; }
public override void Reset() { gameObject = null; everyFrame = true; }
public override void Reset() { gameObject = null; includeInactive = false; store = null; }
public override void Reset() { this.gameObject = null; this.reference = null; this.variable = null; }
public override void Reset() { gameObject = null; time = null; everyFrame = false; }
public override void Reset() { gameObject = null; sphericalDirectionAmount = 0f; everyFrame = false; }
public override void Reset() { gameObject = null; stateOutput = null; everyFrame = false; }
public override void Reset() { gameObject = null; childIndex = 0; store = null; }
public override void Reset() { gameObject = null; layerIndex = null; layerName = null; }
public override void Reset() { gameObject = null; storeResult = null; }
public override void Reset() { gameObject = null; deactivateOnExit = null; }
public override void Reset() { gameObject = null; options = SendMessageOptions.DontRequireReceiver; functionName = ""; }
public override void Reset() { gameObject = null; activate = null; }
public override void Reset() { gameObject = null; isKinematic = false; }
public override void Reset() { gameObject = null; onFrameReadyEvent = null; }
public override void Reset() { gameObject = null; NavMeshAreaMask = NavMesh.AllAreas; // so that by default mask is "everything" }
public override void Reset() { gameObject = null; canvasUpdate = UnityEngine.UI.CanvasUpdate.LatePreRender; rebuildOnExit = false; }
public override void Reset() { gameObject = null; animationName = ""; }
public override void Reset() { gameObject = null; lightType = LightType.Point; }
public override void Reset() { this.gameObject = null; this.material = null; }
public override void Reset() { gameObject = null; color = Color.white; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.storeResult = null; }