public override void OnShow() { base.OnShow(); AudioManager.instance.PlayBGM(ConstConfig.WndFightBg); UpdateSpeedText(); AddEvent(); fightManager.BeginFight(playerModel.fightRoles, aiModel.fightRoles, playerRoleGos, aiRoleGos); RolesToFightPos(); TimeManager.Regist((id) => { fightManager.StartFight(); }, 1.2f, 0, 1); for (int i = 0; i < 9; i++) { RoleBase pRole = playerModel.fightRoles[i]; RoleBase aRole = aiModel.fightRoles[i]; UIListener.GetUIListener(playerRoleGos[i]).param = pRole; UIListener.GetUIListener(aiRoleGos[i]).param = aRole; } }
private void StartFightingWith(Character other) { var fightTime = xpMap.GetFightLength(this.level, other.level); var fight = FightManager.StartFight(new Character[] { this, other }, fightTime); battleAudio.loop = true; battleAudio.Play(); fightMeter.FightToWatch = fight.Value; fightMeter.gameObject.SetActive(true); }
static int StartFight(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FightManager obj = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); MapManager.MapDataParamsPacker arg1 = (MapManager.MapDataParamsPacker)ToLua.CheckObject(L, 3, typeof(MapManager.MapDataParamsPacker)); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.StartFight(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }