static int SetMemberPos(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FightManager obj = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); FightManager.MemberType arg1 = (FightManager.MemberType)ToLua.CheckObject(L, 3, typeof(FightManager.MemberType)); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4); obj.SetMemberPos(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }