public void OnClick()
 {
     if (fightManager.Fighting() && !animationRunning && fightManager.currentTurn == FightManager.Turn.Player)
     {
         Attack();
     }
 }
 private void Update()
 {
     if (fightManager != null && fightManager.Fighting())
     {
         transform.position = new Vector3(CameraFightPos.position.x, CameraFightPos.position.y, transform.position.z);
     }
     else
     {
         transform.position = new Vector3(Player.transform.position.x, Player.transform.position.y, transform.position.z);
     }
 }
Пример #3
0
 private void Update()
 {
     // print("Fighting: " + fightManager.Fighting());
     // print("Animation Running: " + animationRunning);
     // print("Turn:" + fightManager.currentTurn);
     // print("defeated: " + defeated);
     if (fightManager.Fighting() && !animationRunning && fightManager.currentTurn == FightManager.Turn.Mob && !defeated)
     {
         Attack(CurrentDamage);
     }
 }