public void checkMovment() { _enemy.killGround(); _enemy.setDynamic(); if (Math.Abs(enemyTransform.position.x - enemyModel.getX1()) < 0.9) { enemyModel.setPos(enemyModel.getX2()); enemyModel.setSign(1); } else { enemyModel.setPos(enemyModel.getX1()); enemyModel.setSign(-1); } }