void TerminateNeighbours(int multiplier) { if (_enemyTop != null) { if (_enemyBot != null) { _enemyTop._enemyBot = this._enemyBot; } else { _enemyTop._enemyBot = null; } if (_enemyTop.tint == this.tint) { _enemyTop.Death(multiplier); } } if (_enemyBot != null) { _enemyBot._enemyTop = null; if (_enemyBot.tint == this.tint) { _enemyBot.Death(multiplier); } } if (_enemyLeft != null) { _enemyLeft._enemyRight = null; if (_enemyLeft.tint == this.tint) { _enemyLeft.Death(multiplier); } } if (_enemyRight != null) { _enemyRight._enemyLeft = null; if (_enemyRight.tint == this.tint) { _enemyRight.Death(multiplier); } } }