Пример #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("bullet"))
     {
         gameObject.transform.DOKill();
         int damage = other.gameObject.GetComponent <Bullet>().getDamage();
         enemyModel.setLife(enemyModel.getLife() - damage);
         enemyModel.setHitted(true);
         if (enemyModel.getLife() <= 0)
         {
             Debug.Log(Math.Abs(other.transform.position.y - gameObject.transform.position.y));
             if (Math.Abs(other.transform.position.y - gameObject.transform.position.y) > 0.4)
             {
                 ServiceLocator.Instance.eventManager.Propagate(new PointEvent(ServiceLocator.Instance.gameConfig.headShotPoint));
                 Debug.Log("HEADSHOT");
             }
             else
             {
                 ServiceLocator.Instance.eventManager.Propagate(new PointEvent(ServiceLocator.Instance.gameConfig.normalShotPoint));
             }
             Destroy(enemyCollider);
             enemyRigibody.freezeRotation = false;
             enemyRigibody.bodyType       = RigidbodyType2D.Dynamic;
             enemyRigibody.AddTorque(enemyModel.getDeadTorque());
             Vector2 a = other.gameObject.GetComponent <Rigidbody2D>().velocity;
             enemyRigibody.AddForce(new Vector2(100 * Math.Sign(a[0]), enemyModel.getDeadUpForce()));
             Destroy(gameObject, 1f);
         }
         Destroy(other.gameObject);
     }
 }
Пример #2
0
 public void comprobateLife()
 {
     if (enemy.getLife() >= 1)
     {
         StartCoroutine(onBeat());
     }
     else if (enemy.getLife() <= 0)
     {
         StartCoroutine(dead());
     }
 }