public EnemyModel BuildGenericEnemyModel(string type, string texture, double startTime, double stopTime, Point position, int health, double rate) { var bm = new EnemyModel(position, rate, MainContent.Textures[texture]); bm.SetHealth(health); TimeToLiveTagged(startTime, stopTime, bm, bm); bm.SetLifespan(startTime, stopTime); return(bm); }