private void OnCollisionEnter(Collision collision) { EnemyAI enemy = collision.gameObject.GetComponentInParent <EnemyAI>(); if (enemy != null) { enemy.Score += 5; FTM.CreateFloatingText(enemy.RagdollRigidbodies[0].position, FloatingTextType.Normal, "+ 5"); enemy.ActivateRagdoll(); enemy.GetComponentInParent <NavMeshAgent>().enabled = false; } }