Пример #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        // animator.gameObject.GetComponent<EnemyAI>().SamplePatroll();

        EnemyAI enemyAI = animator.gameObject.GetComponent <EnemyAI>();

        enemyAI.CheckTargetStillVisible();
        enemyAI.CheckMeleeAttack();
        float speed = enemyAI.movement.speed + 3;

        if (enemyAI.CheckForObstacle(speed))
        {
            enemyAI.Flip();
            enemyAI.ForgetTarget();
        }
        else
        {
            enemyAI.SetHorizontalSpeed(speed);
        }
    }