private void OnCollisionEnter(Collision collision)
    {
        EnemyAI enemy = collision.gameObject.GetComponentInParent <EnemyAI>();

        if (enemy != null)
        {
            enemy.Score += 5;
            FTM.CreateFloatingText(enemy.RagdollRigidbodies[0].position, FloatingTextType.Normal, "+ 5");

            enemy.ActivateRagdoll();
            enemy.GetComponentInParent <NavMeshAgent>().enabled = false;
        }
    }