void CheckDistance(AI ai) { EnemyAI enemyAI = (EnemyAI)ai; if (enemyAI.stat.isDead) { return; } if (enemyAI.distanceToTarget <= enemyAI.approachDistance) { return; } //Debug.Log("canceled!"); enemyAI.CancelAttack(); if (enemyAI.followTarget == null) { //ai.CancelAttack(); enemyAI.stateMachine.ChangeState("move"); } if (enemyAI.distanceToTarget > enemyAI.approachDistance && enemyAI.distanceToTarget < enemyAI.lostSight) { enemyAI.stateMachine.ChangeState("findingTarget"); } else if (enemyAI.distanceToTarget > enemyAI.lostSight) { enemyAI.TargetFleed(); // ai.CancelAttack(); enemyAI.stateMachine.ChangeState("move"); } }