Пример #1
0
 // Use this for initialization
 void Start()
 {
     loopsComponent   = GetComponent <LoopsComponent> ();
     mainLevelManager = FindObjectOfType <LevelManager> ();
     spriteRendered   = GetComponent <SpriteRenderer> ();
     healthComponent  = GetComponent <HealthComponent> ();
     effectsManager   = GetComponent <EffectsManagerComponent>();
     movement         = GetComponent <PlayerMovementComponent>();
 }
    // Use this for initialization
    void Start()
    {
        carRigidBody2D = GetComponent <Rigidbody2D>();
        effectsManager = GetComponent <EffectsManagerComponent>();

        horizontalAxisString = "Horizontal Player " + playerNumber;
        verticalAxisString   = "Vertical Player " + playerNumber;
        driftButtonString    = "Drift Player " + playerNumber;
        originalAngularDrag  = carRigidBody2D.angularDrag;
    }