// Use this for initialization void Start() { loopsComponent = GetComponent <LoopsComponent> (); mainLevelManager = FindObjectOfType <LevelManager> (); spriteRendered = GetComponent <SpriteRenderer> (); healthComponent = GetComponent <HealthComponent> (); effectsManager = GetComponent <EffectsManagerComponent>(); movement = GetComponent <PlayerMovementComponent>(); }
// Use this for initialization void Start() { carRigidBody2D = GetComponent <Rigidbody2D>(); effectsManager = GetComponent <EffectsManagerComponent>(); horizontalAxisString = "Horizontal Player " + playerNumber; verticalAxisString = "Vertical Player " + playerNumber; driftButtonString = "Drift Player " + playerNumber; originalAngularDrag = carRigidBody2D.angularDrag; }