// Update is called once per frame
 void Update()
 {
     if (shouldMove)
     {
         Vector2 accellerationVector = transform.up * accelleration;
         carRigidBody2D.AddForce(accellerationVector * Input.GetAxis(verticalAxisString));
         if (carRigidBody2D.velocity.magnitude >= minimumTurningSpeed)
         {
             if (Input.GetAxis(driftButtonString) == 1)
             {
                 carRigidBody2D.angularDrag = originalAngularDrag - driftAngularDragReduction;
                 carRigidBody2D.AddTorque(turningTorqueDuringDrift * -Input.GetAxis(horizontalAxisString));
                 effectsManager.EnableDriftEffect();
             }
             else
             {
                 carRigidBody2D.AddTorque(turningTorque * -Input.GetAxis(horizontalAxisString));
                 effectsManager.DisableDriftEffect();
             }
         }
     }
 }