Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (healthComponent.currentHealth <= 0)
     {
         effectsManager.CreateExplosion();
         spriteRendered.color = new Color(0f, 0f, 0f, 0f);
         Invoke("GameOver", 0.5f);
     }
     if (loopsComponent.loopsDone > loopsComponent.maximumLoops)
     {
         movement.shouldMove = false;
         Invoke("GameOver", 2.1f);
     }
 }