// Start is called before the first frame update void Start() { int categoryId = GlobalStorage.CurrentCategory; string categoryTitleImge = string.Format(@"images/category-title-{0}", categoryId); categorySprite.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(categoryTitleImge); CommonButton button = categorySprite.GetComponent <CommonButton>(); button.SetCallback(() => { this.EnterCategory(); }); leftArror.SetActive(categoryId > 1); rightArror.SetActive(categoryId < 3); leftArror.GetComponent <CommonButton>().SetCallback(() => { this.ChangeCategory(false); }); rightArror.GetComponent <CommonButton>().SetCallback(() => { this.ChangeCategory(true); }); }
// Start is called before the first frame update void Start() { CommonButton button = enterGameButton.GetComponent <CommonButton>(); button.SetCallback(() => { this.EnterGame(); }); Debug.Log("Application.persistentDataPath: " + Application.persistentDataPath); if (GlobalStorage.LoadGameData() == null) { // Create a new GameData GameData data = new GameData(); data.RevealCount = 0; GlobalStorage.SaveGame(data); } var backgroundImage = string.Format(@"images/welcome_{0}", Random.Range(1, 4)); background.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(backgroundImage); }