Пример #1
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     coinsText.text = "+" + ELSingleton <XmlSettings> .Instance.rateItConfig.coins;
     coins.SetActive(!ELSingleton <RateUsManager> .Instance.consumed);
     coinsText.gameObject.SetActive(!ELSingleton <RateUsManager> .Instance.consumed);
     base.ShowPopUp(aDelay);
     exitButton.Enable();
 }
Пример #2
0
 public void ShowPopUp(string atitle, string amessage, float aDelay = 0f)
 {
     if (atitle != null)
     {
         title.text = atitle;
     }
     msg.text = amessage;
     ShowPopUp(aDelay);
     exitButton.Enable();
 }
Пример #3
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     restoreButton.gameObject.SetActive(value: false);
     fbButtonText.text = (ELSingleton <FacebookManager> .Instance.connected ? "Disconnect" : "Connect");
     base.ShowPopUp(aDelay);
     exitButton.Enable();
     musicToggle.SetToggle(!ELSingleton <AudioManager> .Instance.musicMute, animate: false);
     sfxToggle.SetToggle(!ELSingleton <AudioManager> .Instance.sfxMute, animate: false);
     versionText.text = $"v{Application.version}";
 }
Пример #4
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     base.ShowPopUp(aDelay);
     coinsText.text = $"{ELSingleton<ExtraWordsManager>.Instance.Coins.ToString()} COINS";
     if (ELSingleton <ExtraWordsManager> .Instance.WordsMax > 0)
     {
         progressTop.rectTransform.sizeDelta = new Vector3(progressBottom.rectTransform.sizeDelta.x * (float)ELSingleton <ExtraWordsManager> .Instance.WordsCurrent / (float)ELSingleton <ExtraWordsManager> .Instance.WordsMax, progressTop.rectTransform.sizeDelta.y);
     }
     progressText.text = $"{ELSingleton<ExtraWordsManager>.Instance.WordsCurrent}/{ELSingleton<ExtraWordsManager>.Instance.WordsMax}";
     exitButton.Enable();
     collectButton.gameObject.SetActive(ELSingleton <ExtraWordsManager> .Instance.IsFull);
 }
Пример #5
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     base.ShowPopUp(aDelay);
     exitButton.Enable();
     foreach (Transform item in content.transform)
     {
         item.gameObject.SetActive(value: false);
         UnityEngine.Object.Destroy(item.gameObject);
     }
     itemList = new List <RectTransform>();
     loading.SetActive(value: true);
     ELSingleton <FacebookManager> .Instance.UpdateRanking(FacebookManager.FBRankingType.FRIENDS, this, "RankingCallback");
 }
Пример #6
0
    public new void ShowPopUp(float aDelay = 0f)
    {
        bool flag = ELSingleton <ShareManager> .Instance.HasCoinsReward();

        coinsIcon.SetActive(flag);
        coinsText.gameObject.SetActive(flag);
        if (flag)
        {
            coinsText.text = "+" + ELSingleton <XmlSettings> .Instance.shareConfig.coins;
        }
        base.ShowPopUp(aDelay);
        exitButton.Enable();
    }
Пример #7
0
    public void ShowPopUp(string word, float aDelay = 0f)
    {
        ShowPopUp(aDelay);
        exitButton.Enable();
        this.text.text = "Searching...\n\n\n";
        lastWord       = word;
        int       num       = 1;
        TextAsset textAsset = Resources.Load($"Dict/dict_{word.Substring(0, 1).ToUpper(CultureInfo.InvariantCulture)}") as TextAsset;

        if ((bool)textAsset)
        {
            string text       = textAsset.text;
            string text2      = "<size=100>" + word + "</size>\n\n";
            int    startIndex = 0;
            string value      = "";
            while (true)
            {
                int num2 = text.IndexOf("|" + word + " ", startIndex, StringComparison.InvariantCultureIgnoreCase);
                if (num2 <= -1)
                {
                    break;
                }
                num2 += word.Length;
                string text3 = textAsset.text.Substring(num2 + 2, 1);
                int    num3  = text.IndexOf("|", num2 + 1, StringComparison.InvariantCultureIgnoreCase);
                if (num3 < 0)
                {
                    num3 = text.Length;
                }
                startIndex = num3;
                string text4 = textAsset.text.Substring(num2 + 4, num3 - num2 - 5);
                if (!text3.Equals(value))
                {
                    text2 = text2 + "<size=80>" + GetTypeName(text3) + "</size>\n";
                    value = text3;
                }
                text2 = text2 + num + ". " + text4 + "\n\n";
                num++;
            }
            if (text2.Length > 0)
            {
                this.text.text = text2 + "\n\n\n";
            }
            else
            {
                this.text.text = "Ehh... :)\nWe can't find word definition.\n\n\n";
            }
            Resources.UnloadUnusedAssets();
        }
        StartCoroutine(SetScrollValue());
    }
Пример #8
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     base.ShowPopUp(aDelay);
     exitButton.Enable();
     pageIndex = 0;
     GameObject[] array = pages;
     for (int i = 0; i < array.Length; i++)
     {
         array[i].SetActive(value: false);
     }
     ELSingleton <AnalyticsManager> .Instance.TutorialStart("HowToPlayPopUp", new Dictionary <string, object>
     {
         {
             "screen",
             ELSingleton <MenuWindow> .Instance.isActiveAndEnabled ? "MenuWindow" : "GameWindow"
         }
     });
 }
Пример #9
0
    private void Update()
    {
        if (!ELSingleton <PopUpManager> .Instance.IsActiveAndEnabled() && UnityEngine.Input.GetKeyDown(KeyCode.Escape))
        {
            BackButton();
        }
        if (delay <= 0f)
        {
            switch (state)
            {
            case State.LoadNormal:
            case State.ReloadNormal:
                LoadLevel(LevelType.Normal);
                if (!isMusicPlaying)
                {
                    ELSingleton <MusicManager> .Instance.PlayGameNormal();

                    isMusicPlaying = true;
                }
                background.Reset(LevelType.Normal, pack.index);
                if (state == State.LoadNormal)
                {
                    if (IsHowToPlayPopUp)
                    {
                        IsHowToPlayPopUp = false;
                        ELSingleton <HowToPlayPopUp> .Instance.ShowPopUp(0.5f);

                        ELSingleton <ApplicationSettings> .Instance.Save();

                        SetState(State.Idle);
                    }
                    else
                    {
                        SetState(State.ShowLoadNormal);
                    }
                }
                else
                {
                    SetState(State.ShowReloadNormal);
                }
                ELSingleton <AnalyticsManager> .Instance.LevelStart((level.number + 1).ToString());

                ELSingleton <NotificationsManager> .Instance.RegisterNotifications(pack.index, level.index);

                break;

            case State.ShowLoadNormal:
                board.Enable(2.5f);
                board.ShowFill(2f);
                board.ShowWords(2.1f);
                board.ShowIcon(2.2f);
                board.wordText.Show(2.3f);
                if (!isLevelCompleted && background.HasLadyBug())
                {
                    ladybug.Show();
                }
                else
                {
                    ladybug.Reset();
                }
                levelText.Show(2.5f);
                categoryText.Show(0.2f);
                backButton.Enable(2.5f);
                backButton.Show(2.5f);
                shopButton.Enable(2.5f);
                shopButton.Show(2.5f);
                if (!level.isCompleted)
                {
                    extraWordsButton.Enable(2.5f);
                    extraWordsButton.Show(2.5f);
                    perfectMeter.Show(2.5f);
                }
                hintBar.Set(level);
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.GoodStart, level.number))
                {
                    goodStartButton.Enable(2.5f);
                    goodStartButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.StartAndFinish, level.number))
                {
                    startAndFinishButton.Enable(2.5f);
                    startAndFinishButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Expose, level.number))
                {
                    exposeButton.Enable(2.5f);
                    exposeButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Tip, level.number))
                {
                    tipButton.Enable(2.5f);
                    tipButton.Show(2.5f);
                }
                SetState(State.Play, 2.5f);
                break;

            case State.ShowReloadNormal:
                board.Enable(2.5f);
                board.ShowFill(2f);
                board.ShowWords(2.1f);
                board.ShowIcon(2.2f);
                board.wordText.Show(2.3f);
                levelText.Show(2.5f);
                categoryText.Show(0.2f);
                backButton.Enable();
                shopButton.Enable(2.5f);
                if (!level.isCompleted)
                {
                    extraWordsButton.Enable(2.5f);
                    perfectMeter.Show(2.5f);
                }
                hintBar.Set(level, 2.2f);
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.GoodStart, level.number))
                {
                    goodStartButton.Enable(2.5f);
                    goodStartButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.StartAndFinish, level.number))
                {
                    startAndFinishButton.Enable(2.5f);
                    startAndFinishButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Expose, level.number))
                {
                    exposeButton.Enable(2.5f);
                    exposeButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Tip, level.number))
                {
                    tipButton.Enable(2.5f);
                    tipButton.Show(2.5f);
                }
                SetState(State.Play, 2.5f);
                break;

            case State.LoadBonusRound:
                LoadLevel(LevelType.BonusRound);
                if (!isMusicPlaying)
                {
                    ELSingleton <MusicManager> .Instance.PlayGameSpecial();

                    isMusicPlaying = true;
                }
                background.Reset(LevelType.BonusRound, -1);
                ladybug.Reset();
                levelText.Hide();
                categoryText.Hide();
                extraWordsButton.Disable();
                extraWordsButton.Hide();
                extraWordsButton.FullParticleStop();
                perfectMeter.Hide();
                goodStartButton.Disable();
                goodStartButton.Hide();
                startAndFinishButton.Disable();
                startAndFinishButton.Hide();
                exposeButton.Disable();
                exposeButton.Hide();
                tipButton.Disable();
                tipButton.Hide();
                tipText.Hide();
                specialWelcome.Show(LevelType.BonusRound, 0.5f);
                SetState(State.Idle);
                ELSingleton <AnalyticsManager> .Instance.LevelStart("bonus_round");

                break;

            case State.ShowBonusRound:
                board.Enable(1f);
                board.ShowFill(0.5f);
                board.ShowWords(0.6f);
                board.ShowIcon(0.7f);
                board.wordText.Show(0.8f);
                levelText.Show(1f);
                backButton.Enable(1f);
                backButton.Show(1f);
                shopButton.Enable(1f);
                shopButton.Show(1f);
                timeMeter.Show(1f);
                SetState(State.Play, 1f);
                break;

            case State.LoadDailyPuzzle:
                LoadLevel(LevelType.DailyPuzzle);
                if (!isMusicPlaying)
                {
                    ELSingleton <MusicManager> .Instance.PlayGameSpecial();

                    isMusicPlaying = true;
                }
                background.Reset(LevelType.DailyPuzzle, -2);
                ladybug.Reset();
                specialWelcome.Show(LevelType.DailyPuzzle, 0.5f);
                SetState(State.Idle);
                ELSingleton <AnalyticsManager> .Instance.LevelStart("daily_puzzle");

                break;

            case State.ShowDailyPuzzle:
                board.Enable(2.5f);
                board.ShowFill(2f);
                board.ShowWords(2.1f);
                board.ShowIcon(2.2f);
                board.wordText.Show(2.3f);
                levelText.Show(2.5f);
                categoryText.Show(0.2f);
                backButton.Enable(2.5f);
                backButton.Show(2.5f);
                shopButton.Enable(2.5f);
                shopButton.Show(2.5f);
                if (!level.isCompleted)
                {
                    extraWordsButton.Enable(2.5f);
                    extraWordsButton.Show(2.5f);
                    perfectMeter.Show(2.5f);
                }
                hintBar.Set(level);
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.GoodStart, level.number))
                {
                    goodStartButton.Enable(2.5f);
                    goodStartButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.StartAndFinish, level.number))
                {
                    startAndFinishButton.Enable(2.5f);
                    startAndFinishButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Expose, level.number))
                {
                    exposeButton.Enable(2.5f);
                    exposeButton.Show(2.5f);
                }
                if (ELSingleton <HintManager> .Instance.IsHintAvailable(LevelHint.Tip, level.number))
                {
                    tipButton.Enable(2.5f);
                    tipButton.Show(2.5f);
                }
                SetState(State.Play, 2.5f);
                break;

            case State.Play:
                if (categoryText.IsShowEnded && Time.timeScale > 1f)
                {
                    Time.timeScale = 1f;
                }
                if (!ELSingleton <PopUpManager> .Instance.IsActiveAndEnabled())
                {
                    Tutorial tutorial = ELSingleton <TutorialManager> .Instance.CheckTrigger(level.type, level.number, level.stats.isPerfect&& level.stats.valid > 0, board.wordText.IsDictionary, board.Result == Board.WordCheckResult.ExtraWord);

                    if (tutorial != null)
                    {
                        ELSingleton <TutorialWindow> .Instance.Show(tutorial, (tutorial.type == TutorialType.GoodStart)?(hintBar.transform.localPosition + goodStartButton.PositionTarget) : ((tutorial.type == TutorialType.StartAndFinish) ? (hintBar.transform.localPosition + startAndFinishButton.PositionTarget) : ((tutorial.type == TutorialType.Expose) ? (hintBar.transform.localPosition + exposeButton.PositionTarget) : ((tutorial.type == TutorialType.Tip) ? (hintBar.transform.localPosition + tipButton.PositionTarget) : ((tutorial.type == TutorialType.Perfect) ? perfectMeter.transform.localPosition : ((tutorial.type == TutorialType.Dictionary) ? (board.transform.localPosition + board.wordText.transform.localPosition * board.transform.localScale.x) : ((tutorial.type == TutorialType.Shop) ? shopButton.transform.localPosition : ((tutorial.type == TutorialType.ExtraWord) ? extraWordsButton.transform.localPosition : Vector3.zero))))))));
                    }
                }
                if (level.type == LevelType.Normal && board.IsComplete())
                {
                    board.Disable();
                    backButton.Disable();
                    shopButton.Disable();
                    extraWordsButton.Disable();
                    goodStartButton.Disable();
                    startAndFinishButton.Disable();
                    exposeButton.Disable();
                    tipButton.Disable();
                    tipText.Hide();
                    if (!isLevelCompleted)
                    {
                        if (isLastLevelInPack)
                        {
                            ELSingleton <CoinsManager> .Instance.AddCoins(ELSingleton <XmlSettings> .Instance.coinsConfig.pack);
                        }
                        isPerfect = level.stats.isPerfect;
                        if (level.stats.isPerfect)
                        {
                            ELSingleton <CoinsManager> .Instance.AddCoins(ELSingleton <XmlSettings> .Instance.coinsConfig.perfect);
                        }
                    }
                    LevelStats levelStats = new LevelStats(level.stats);
                    ELSingleton <LevelSuccessPopUp> .Instance.ShowPopUp(level.type, level.stats, isLastLevelInPack, isLevelCompleted, levelStats, board.HasCoins()? 1.5f : 0.5f);

                    ELSingleton <LevelsSettings> .Instance.levelSet.CompleteLevel(aIsCompleteLevel : true);

                    ELSingleton <AnalyticsManager> .Instance.LevelComplete((level.number + 1).ToString(), new Dictionary <string, object>
                    {
                        {
                            "extra_words",
                            levelStats.pointsExtra
                        }
                    });

                    SetState(State.Idle);
                }
                else if (level.type == LevelType.BonusRound && timeMeter.TimeCurrent <= 0f)
                {
                    board.Disable();
                    board.HideWords();
                    board.wordText.Hide(0.3f);
                    board.HideFill(0.5f);
                    board.HideIcon(0.5f);
                    shopButton.Disable();
                    extraWordsButton.Disable();
                    goodStartButton.Disable();
                    startAndFinishButton.Disable();
                    exposeButton.Disable();
                    tipButton.Disable();
                    tipText.Hide();
                    LevelStats levelStats2 = new LevelStats(level.stats);
                    ELSingleton <LevelSuccessPopUp> .Instance.ShowPopUp(level.type, level.stats, aIsLastLevelInPack : false, aIsLevelCompleted : false, levelStats2, 0.5f);

                    ELSingleton <AnalyticsManager> .Instance.LevelComplete("bonus_round", new Dictionary <string, object>
                    {
                        {
                            "extra_words",
                            levelStats2.pointsExtra
                        }
                    });

                    SetState(State.Idle);
                }
                else if (level.type == LevelType.DailyPuzzle && board.IsComplete())
                {
                    board.Disable();
                    board.HideWords();
                    board.wordText.Hide(0.3f);
                    board.HideFill(0.5f);
                    board.HideIcon(0.5f);
                    shopButton.Disable();
                    extraWordsButton.Disable();
                    goodStartButton.Disable();
                    startAndFinishButton.Disable();
                    exposeButton.Disable();
                    tipButton.Disable();
                    tipText.Hide();
                    LevelStats levelStats3 = new LevelStats(level.stats);
                    ELSingleton <LevelSuccessPopUp> .Instance.ShowPopUp(level.type, level.stats, aIsLastLevelInPack : false, aIsLevelCompleted : false, levelStats3, 0.5f);

                    ELSingleton <AnalyticsManager> .Instance.LevelComplete("daily_puzzle", new Dictionary <string, object>
                    {
                        {
                            "extra_words",
                            levelStats3.pointsExtra
                        }
                    });

                    SetState(State.Idle);
                }
                else if (board.IsWordValid)
                {
                    if (level.type == LevelType.Normal || level.type == LevelType.DailyPuzzle)
                    {
                        switch (board.CheckWordNormal(level.isCompleted))
                        {
                        case Board.WordCheckResult.Valid:
                            StatsAddValid();
                            if (!isLevelCompleted)
                            {
                                StatsAddPointsNormal(1);
                                ELSingleton <PointsManager> .Instance.AddPoints(1);
                            }
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordValid);

                            break;

                        case Board.WordCheckResult.Invalid:
                            if (board.wordText.Text.Length >= 3)
                            {
                                StatsSetPerfect(aIsPerfect: false);
                            }
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordInvalid);

                            break;

                        case Board.WordCheckResult.Repeat:
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordRepeat);

                            break;

                        case Board.WordCheckResult.ExtraWord:
                            if (!ELSingleton <ExtraWordsManager> .Instance.IsFull)
                            {
                                coinPod.ReleaseExtraWord(board.wordText.transform.position, extraWordsButton.coinTarget.transform.position, 2.5f);
                                ELSingleton <ExtraWordsManager> .Instance.AddWords(1);
                            }
                            if (!isLevelCompleted)
                            {
                                StatsAddPointsExtra(1);
                                ELSingleton <PointsManager> .Instance.AddPoints(1);
                            }
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordExtra);

                            break;
                        }
                    }
                    else if (level.type == LevelType.BonusRound)
                    {
                        switch (board.CheckWordSpecial())
                        {
                        case Board.WordCheckResult.Valid:
                            StatsAddValid();
                            StatsAddPointsNormal(1);
                            ELSingleton <PointsManager> .Instance.AddPoints(1);

                            if (level.stats.valid % 4 == 0 && specialLevelRound > 0)
                            {
                                specialLevelRound--;
                                board.SetSpecialLevelRound(specialLevelRound, aIsScaleForce: false);
                                ELSingleton <AudioManager> .Instance.PlaySfx(soundSpecialLevelRound);
                            }
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordValid);

                            break;

                        case Board.WordCheckResult.Invalid:
                            ELSingleton <AudioManager> .Instance.PlaySfx(soundWordInvalid);

                            break;
                        }
                    }
                    board.IsWordValid = false;
                }
                if (level.type == LevelType.Normal || level.type == LevelType.DailyPuzzle)
                {
                    perfectMeter.Setup();
                }
                if (level.type == LevelType.BonusRound)
                {
                    timeMeter.Setup();
                }
                break;

            case State.ResetNormal:
                board.Reset();
                perfectMeter.Reset();
                if (isLastLevelInPack && !isLevelCompleted)
                {
                    isMusicPlaying = false;
                    SetState(State.LoadBonusRound);
                }
                else
                {
                    SetState(State.ReloadNormal);
                }
                break;

            case State.HideBonusRound:
                board.wordText.Hide(0.3f);
                board.HideFill(0.5f);
                board.HideIcon(0.5f);
                categoryText.Hide(0.5f);
                backButton.Enable();
                timeMeter.Hide(0.5f);
                SetState(State.ResetBonusRound, 1f);
                break;

            case State.ResetBonusRound:
                board.Reset();
                specialWelcome.Reset();
                SetState(State.LoadBonusRound);
                break;

            case State.HideDailyPuzzle:
                board.wordText.Hide(0.3f);
                board.HideFill(0.5f);
                board.HideIcon(0.5f);
                categoryText.Hide(0.5f);
                backButton.Enable();
                extraWordsButton.Hide(0.5f);
                goodStartButton.Hide(0.5f);
                startAndFinishButton.Hide(0.5f);
                exposeButton.Hide(0.5f);
                tipButton.Hide(0.5f);
                tipText.Hide();
                perfectMeter.Hide(0.5f);
                SetState(State.ResetDailyPuzzle, 1f);
                break;

            case State.ResetDailyPuzzle:
                board.Reset();
                perfectMeter.Reset();
                specialWelcome.Reset();
                SetState(State.LoadDailyPuzzle);
                break;
            }
        }
        delay -= Time.deltaTime;
    }
Пример #10
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     base.ShowPopUp(aDelay);
     exitButton.Enable();
 }
Пример #11
0
 public new void ShowPopUp(float aDelay = 0f)
 {
     if (ELSingleton <IapManager> .Instance.IsInitialized())
     {
         base.ShowPopUp(aDelay);
         exitButton.Enable();
         foreach (Transform item in content.transform)
         {
             item.gameObject.SetActive(value: false);
             UnityEngine.Object.Destroy(item.gameObject);
         }
         itemList = new List <RectTransform>();
         int      num      = 0;
         IapTitle iapTitle = Object.Instantiate(iapTitlePrefab, content.transform);
         iapTitle.Title = "Free Coins!";
         itemList.Add(iapTitle.GetComponent <RectTransform>());
         IapRevardedVideo iapRevardedVideo = Object.Instantiate(this.iapRevardedVideo, content.transform);
         iapRevardedVideo.Prepare();
         itemList.Add(iapRevardedVideo.GetComponent <RectTransform>());
         if (!ELSingleton <IapManager> .Instance.initialOfferConsummed)
         {
             foreach (XmlSettings.IapConfig item2 in ELSingleton <XmlSettings> .Instance.iapConfig)
             {
                 if (item2.set == 1)
                 {
                     if (item2.type == ProductType.Consumable && item2.coins > 0 && (item2.expose > 0 || item2.goodStart > 0 || item2.startFinish > 0 || item2.tip > 0))
                     {
                         IapTitle iapTitle2 = Object.Instantiate(iapTitlePrefab, content.transform);
                         iapTitle2.Title = "One Time Offer!";
                         itemList.Add(iapTitle2.GetComponent <RectTransform>());
                         IapItem iapItem = Object.Instantiate(iapPrefabPacks, content.transform);
                         iapItem.Prepare(item2);
                         itemList.Add(iapItem.GetComponent <RectTransform>());
                     }
                     num++;
                 }
             }
         }
         bool flag  = false;
         bool flag2 = false;
         bool flag3 = false;
         foreach (XmlSettings.IapConfig item3 in ELSingleton <XmlSettings> .Instance.iapConfig)
         {
             if (item3.set == 0)
             {
                 if (item3.type == ProductType.Consumable && item3.coins > 0 && item3.expose == 0 && item3.goodStart == 0 && item3.startFinish == 0 && item3.tip == 0)
                 {
                     if (!flag)
                     {
                         IapTitle iapTitle3 = Object.Instantiate(iapTitlePrefab, content.transform);
                         iapTitle3.Title = "Coins";
                         itemList.Add(iapTitle3.GetComponent <RectTransform>());
                         flag = true;
                     }
                     IapItem iapItem2 = Object.Instantiate(iapPrefabCoins, content.transform);
                     iapItem2.Prepare(item3);
                     itemList.Add(iapItem2.GetComponent <RectTransform>());
                 }
                 if (item3.type == ProductType.Consumable && item3.coins == 0 && (item3.expose == 0 || item3.goodStart == 0 || item3.startFinish == 0 || item3.tip == 0))
                 {
                     if (!flag2)
                     {
                         IapTitle iapTitle4 = Object.Instantiate(iapTitlePrefab, content.transform);
                         iapTitle4.Title = "Hints";
                         itemList.Add(iapTitle4.GetComponent <RectTransform>());
                         flag2 = true;
                     }
                     IapItemHints iapItemHints = Object.Instantiate(iapPrefabHints, content.transform);
                     iapItemHints.Prepare(item3);
                     itemList.Add(iapItemHints.GetComponent <RectTransform>());
                 }
                 if (item3.type == ProductType.Consumable && item3.coins > 0 && (item3.expose > 0 || item3.goodStart > 0 || item3.startFinish > 0 || item3.tip > 0))
                 {
                     if (!flag3)
                     {
                         IapTitle iapTitle5 = Object.Instantiate(iapTitlePrefab, content.transform);
                         iapTitle5.Title = "Packs";
                         itemList.Add(iapTitle5.GetComponent <RectTransform>());
                         flag3 = true;
                     }
                     IapItem iapItem3 = Object.Instantiate(iapPrefabPacks, content.transform);
                     iapItem3.Prepare(item3);
                     itemList.Add(iapItem3.GetComponent <RectTransform>());
                 }
                 if (item3.type == ProductType.NonConsumable && item3.noads)
                 {
                     IapTitle iapTitle6 = Object.Instantiate(iapTitlePrefab, content.transform);
                     iapTitle6.Title = "Remove Ads";
                     itemList.Add(iapTitle6.GetComponent <RectTransform>());
                     IapItem iapItem4 = Object.Instantiate(iapPrefabRemoveAds, content.transform);
                     iapItem4.Prepare(item3);
                     itemList.Add(iapItem4.GetComponent <RectTransform>());
                 }
                 num++;
             }
         }
         float         y         = UpdateLayout();
         RectTransform component = content.GetComponent <RectTransform>();
         component.sizeDelta = new Vector2(component.sizeDelta.x, y);
         scrollRect.verticalNormalizedPosition = 1f;
         StartCoroutine(SetScrollValue());
         float       num2 = 0f;
         Component[] componentsInChildren = base.gameObject.GetComponentsInChildren <CommonButton>();
         componentsInChildren = componentsInChildren;
         for (int i = 0; i < componentsInChildren.Length; i++)
         {
             ((CommonButton)componentsInChildren[i]).Show(num2);
             num2 += 0.1f;
         }
     }
     else
     {
         ELSingleton <MessagePopUp> .Instance.ShowPopUp("Shop", "Shop is not ready. Try again later.");
     }
 }
Пример #12
0
    public void ShowPopUp(LevelType aLevelType, LevelStats aLevelStats, bool aIsLastLevelInPack, bool aIsLevelCompleted, LevelStats aStats, float aDelay = 0f)
    {
        ShowPopUp(aDelay);
        icon.GetComponent <Image>().sprite = ELSingleton <GameWindow> .Instance.board.icon.sprite;
        icon.GetComponent <Image>().SetNativeSize();
        nextLevelButton.Enable();
        bonusRoundButton.Enable();
        continueButton.Enable();
        replayButton.Enable();
        switch (aLevelType)
        {
        case LevelType.Normal:
        {
            backgroundNormal.SetActive(value: true);
            backgroundSpecial.SetActive(value: false);
            ribbonNormal.SetActive(value: true);
            ribbonSpecial.SetActive(value: false);
            textNormal.SetActive(value: true);
            textBonusRound.SetActive(value: false);
            textDailyPuzzle.SetActive(value: false);
            collected.SetActive(value: true);
            Pack currentPack = ELSingleton <LevelsSettings> .Instance.levelSet.GetCurrentPack();

            int levelsToCompleteCount = currentPack.GetLevelsToCompleteCount();
            if (levelsToCompleteCount > 1)
            {
                levelsLeftText.gameObject.SetActive(value: true);
                levelsLeftText.text = $"{levelsToCompleteCount} levels left in {currentPack.name}";
            }
            else if (levelsToCompleteCount > 0)
            {
                levelsLeftText.gameObject.SetActive(value: true);
                levelsLeftText.text = $"{levelsToCompleteCount} level left in {currentPack.name}";
            }
            else
            {
                levelsLeftText.gameObject.SetActive(value: false);
            }
            if (!aIsLevelCompleted && aStats.isPerfect)
            {
                perfect.SetActive(value: true);
            }
            else
            {
                perfect.SetActive(value: false);
            }
            nextLevelButton.gameObject.SetActive(!aIsLastLevelInPack | aIsLevelCompleted);
            bonusRoundButton.gameObject.SetActive(aIsLastLevelInPack && !aIsLevelCompleted);
            continueButton.gameObject.SetActive(value: false);
            replayButton.gameObject.SetActive(value: false);
            nextButton.transform.localPosition   = new Vector3(0f, nextButton.transform.localPosition.y, 0f);
            replayButton.transform.localPosition = new Vector3(160f, replayButton.transform.localPosition.y, 0f);
            extralWords.SetActive(value: true);
            break;
        }

        case LevelType.BonusRound:
        {
            backgroundNormal.SetActive(value: false);
            backgroundSpecial.SetActive(value: true);
            ribbonNormal.SetActive(value: false);
            ribbonSpecial.SetActive(value: true);
            textNormal.SetActive(value: false);
            textBonusRound.SetActive(value: true);
            textDailyPuzzle.SetActive(value: false);
            collected.SetActive(value: false);
            levelsLeftText.gameObject.SetActive(value: false);
            perfect.SetActive(value: false);
            bool flag2 = ELSingleton <AdsManager> .Instance.IsRewardedVideoAd && ELSingleton <GameWindow> .Instance.IsReplayAvailable;
            nextLevelButton.gameObject.SetActive(value: false);
            bonusRoundButton.gameObject.SetActive(value: false);
            continueButton.gameObject.SetActive(value: true);
            replayButton.gameObject.SetActive(flag2);
            nextButton.transform.localPosition   = new Vector3(flag2 ? (-160f) : 0f, nextButton.transform.localPosition.y, 0f);
            replayButton.transform.localPosition = new Vector3(160f, replayButton.transform.localPosition.y, 0f);
            extralWords.SetActive(value: false);
            break;
        }

        case LevelType.DailyPuzzle:
        {
            backgroundNormal.SetActive(value: false);
            backgroundSpecial.SetActive(value: true);
            ribbonNormal.SetActive(value: false);
            ribbonSpecial.SetActive(value: true);
            textNormal.SetActive(value: false);
            textBonusRound.SetActive(value: false);
            textDailyPuzzle.SetActive(value: true);
            collected.SetActive(value: false);
            levelsLeftText.gameObject.SetActive(value: false);
            perfect.SetActive(value: false);
            bool flag = ELSingleton <AdsManager> .Instance.IsRewardedVideoAd && ELSingleton <GameWindow> .Instance.IsReplayAvailable;
            nextLevelButton.gameObject.SetActive(value: false);
            bonusRoundButton.gameObject.SetActive(value: false);
            continueButton.gameObject.SetActive(value: true);
            replayButton.gameObject.SetActive(flag);
            nextButton.transform.localPosition   = new Vector3(flag ? (-160f) : 0f, nextButton.transform.localPosition.y, 0f);
            replayButton.transform.localPosition = new Vector3(160f, replayButton.transform.localPosition.y, 0f);
            extralWords.SetActive(value: true);
            break;
        }
        }
        isWordScoreUpdate     = false;
        wordScoreDelay        = 0f;
        wordScoreCurrent      = ELSingleton <PointsManager> .Instance.Points - aLevelStats.pointsNormal - aLevelStats.pointsExtra;
        wordScoreTarget       = wordScoreCurrent;
        levelWords            = aLevelStats.pointsNormal;
        extraWords            = aLevelStats.pointsExtra;
        popIndex              = 0;
        isSkip                = false;
        wordScoreAmount.text  = wordScoreCurrent.ToString();
        levelWordsAmount.text = aLevelStats.pointsNormal.ToString();
        extraWordsAmount.text = aLevelStats.pointsExtra.ToString();
        base.gameObject.GetComponent <Animator>().speed = 1f;
    }