Пример #1
0
 // Use this for initialization
 void Start()
 {
     //instantiate ChatManager, register "chat" in Network Manager
     clientPeer = new ChatManager();
     clientPeer.AddHandler("chat", OnChat);
     clientPeer.Start();
 }
Пример #2
0
    public Button sendMsgButton; // 发送聊天消息按钮

    // 收到的聊天消息
    // public string revString = "";

    // 输入的聊天消息
    // protected string inputString = "";

    // Use this for initialization
    void Start()
    {
        // 在这里创建ChatManager实例
        clientPeer = new ChatManager();
        // 注册一个聊天消息
        clientPeer.AddHandler("chat", OnChat);
        clientPeer.Start();

        sendMsgButton.onClick.AddListener(delegate()
        {
            SendChat();  // 点击按钮发送消息
        });
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        queue                = new Queue <string>();
        inputField           = GameObject.Find("InputField");
        inputMsg             = GameObject.Find("InputMsg");
        btnSend              = GameObject.Find("Send").GetComponent <Button>();
        btnExit              = GameObject.Find("Exit").GetComponent <Button>();
        btnSend.enabled      = false;
        hisMsgTextField      = GameObject.Find("HisMsg").GetComponent <Text>();
        hisMsgTextField.text = hisMsg;

        clientPeer = new ChatManager();
        clientPeer.AddHandler("chat", OnChat);
    }