Пример #1
0
        public static void sms_cmd(Player player, string input, string message)
        {
            Character sender = player.GetCharacter();

            var targetitems = InventoryManager.DoesInventoryHaveItem(sender, typeof(Phone));

            if (targetitems.Length == 0)
            {
                API.Shared.SendChatMessageToPlayer(player, "You don't have a phone.");
                return;
            }
            var senderphone = (Phone)targetitems[0];

            if (senderphone.IsOn == false)
            {
                API.Shared.SendChatMessageToPlayer(player, "Your phone is turned off.");
                return;
            }

            if (IsDigitsOnly(input)) // this is if player puts a number
            {
                if (!DoesNumberExist(input))
                {
                    API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                       "The text message failed to send. (Phone number is not registered.)");
                    return;
                }

                var character = GetPlayerWithNumber(input);
                if (character != null)
                {
                    var charphone = InventoryManager.DoesInventoryHaveItem <Phone>(character)[0];
                    if (!charphone.IsOn)
                    {
                        API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                           "The text message failed to send. That number is switched off. Please try again later.");
                        return;
                    }
                    API.Shared.TriggerClientEvent(character.Player, "phone_incomingMessage",
                                                  charphone.HasContactWithNumber(senderphone.PhoneNumber)
                            ? charphone.Contacts.Find(pc => pc.Number == senderphone.PhoneNumber).Name
                            : senderphone.PhoneNumber, message);
                    API.Shared.SendChatMessageToPlayer(character.Player, Color.Sms, "You've received an SMS.");
                    ChatManager.RoleplayMessage(character, "'s phone vibrates..", ChatManager.RoleplayMe);
                }
                else
                {
                    API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                       "The text message failed to send. (Phone number is not online.)");
                    return;
                }

                string toMsg;

                if (senderphone.HasContactWithNumber(input))
                {
                    toMsg = "SMS to " + senderphone.Contacts.Find(pc => pc.Number == input).Name + ": " +
                            message;
                }
                else
                {
                    toMsg = "SMS to " + input + ": " +
                            message;
                }
                API.Shared.SendChatMessageToPlayer(sender.Player, Color.Sms, toMsg);
                ChatManager.AmeLabelMessage(player, "presses a few buttons on their phone, sending a message.", 4000);

                Phone.LogMessage(senderphone.PhoneNumber, input, message);
                API.Shared.TriggerClientEvent(player, "phone_messageSent");
            }
            else
            {
                if (!senderphone.HasContactWithName(input))
                {
                    API.Shared.SendChatMessageToPlayer(player, Color.White, "You do not have a contact with the name: " + input);
                    return;
                }

                var contact = senderphone.Contacts.Find(pc => string.Equals(pc.Name, input, StringComparison.OrdinalIgnoreCase));

                if (!DoesNumberExist(contact.Number))
                {
                    API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                       "The text message failed to send. (Phone number is not registered.)");
                    return;
                }

                var character = GetPlayerWithNumber(contact.Number);
                if (character != null)
                {
                    var charphone = InventoryManager.DoesInventoryHaveItem <Phone>(character)[0];
                    if (!charphone.IsOn)
                    {
                        API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                           "The text message failed to send. That number is switched off. Please try again later.");
                        return;
                    }
                    API.Shared.TriggerClientEvent(character.Player, "phone_incomingMessage",
                                                  charphone.HasContactWithNumber(senderphone.PhoneNumber)
                            ? charphone.Contacts.Find(pc => pc.Number == senderphone.PhoneNumber).Name
                            : senderphone.PhoneNumber, message);
                    API.Shared.SendChatMessageToPlayer(character.Player, Color.Sms, "You've received an SMS.");
                    ChatManager.RoleplayMessage(character, "'s phone vibrates..", ChatManager.RoleplayMe);

                    var toMsg = "SMS to " + contact.Name + ": " + message;
                    API.Shared.SendChatMessageToPlayer(sender.Player, Color.Sms, toMsg);
                    ChatManager.AmeLabelMessage(player, "presses a few buttons on their phone, sending a message.",
                                                4000);

                    Phone.LogMessage(senderphone.PhoneNumber, contact.Number, message);
                    API.Shared.TriggerClientEvent(player, "phone_messageSent");
                }
                else
                {
                    API.Shared.SendChatMessageToPlayer(player, Color.White,
                                                       "The text message failed to send. ((Phone number is not online.))");
                }
            }
        }
Пример #2
0
        public void call_cmd(Player player, string input)
        {
            Character sender = player.GetCharacter();

            var targetitems = InventoryManager.DoesInventoryHaveItem(sender, typeof(Phone));

            if (targetitems.Length == 0)
            {
                NAPI.Chat.SendChatMessageToPlayer(player, "You don't have a phone.");
                return;
            }
            var senderphone = (Phone)targetitems[0];

            if (senderphone.IsOn == false)
            {
                NAPI.Chat.SendChatMessageToPlayer(player, "Your phone is turned off.");
                return;
            }

            if (IsDigitsOnly(input))
            {
                if (input.Equals("911", StringComparison.OrdinalIgnoreCase))
                {
                    ChatManager.AmeLabelMessage(player, "takes out their phone and presses a few numbers..", 4000);
                    sender.Calling911 = true;
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Grey, "911 Operator says: Los Santos Police Department, what is the nature of your emergency?");
                    NAPI.ClientEvent.TriggerClientEvent(player, "phone_calling", "LSPD", input);
                    return;
                }

                if (!DoesNumberExist(input))
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.White,
                                                      "The call failed to connect. (Phone number is not registered.)");
                    return;
                }

                var character = GetPlayerWithNumber(input);
                if (character == null)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.White,
                                                      "The call failed to connect. ((No one online found with that phone number))");
                    return;
                }
                var charphone = InventoryManager.DoesInventoryHaveItem <Phone>(character)[0];

                if (charphone.IsOn == false)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Yellow,
                                                      "The number you are trying to reach is currently unavailable.");
                    return;
                }

                if (character.BeingCalledBy != Character.None || character.CallingPlayer != Character.None ||
                    character.InCallWith != Character.None)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Yellow, "The line you're trying to call is busy.");
                    return;
                }

                ChatManager.AmeLabelMessage(player, "takes out their phone and presses a few numbers..", 4000);
                NAPI.Chat.SendChatMessageToPlayer(character.Player, "Incoming call from " + senderphone.PhoneNumber + "...");
                ChatManager.RoleplayMessage(character, "'s phone starts to ring...", ChatManager.RoleplayMe);
                sender.CallingPlayer    = character;
                character.BeingCalledBy = sender;

                var contact       = senderphone.Contacts.Find(pc => pc.Number == input);
                var targetContact = charphone.Contacts.Find(pc => pc.Number == senderphone.PhoneNumber);

                NAPI.ClientEvent.TriggerClientEvent(player, "phone_calling", contact?.Name ?? "Unknown", input);
                NAPI.ClientEvent.TriggerClientEvent(character.Player, "phone_incoming-call", targetContact?.Name ?? "Unknown", senderphone.PhoneNumber);


                sender.CallingTimer = new System.Threading.Timer(OnCallSemiEnd, new[] { character, sender }, 30000, -1);
            }
            else
            {
                if (!senderphone.HasContactWithName(input))
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.White, "You do not have a contact with the name: " + input);
                    return;
                }

                var contact   = senderphone.Contacts.Find(pc => string.Equals(pc.Name, input, StringComparison.OrdinalIgnoreCase));
                var character = GetPlayerWithNumber(contact.Number);
                if (character == null)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.White,
                                                      "The call failed to connect. ((No one online found with that phone number))");
                    return;
                }
                var charphone = InventoryManager.DoesInventoryHaveItem <Phone>(character)[0];

                if (charphone.IsOn == false)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Yellow,
                                                      "The number you are trying to reach is currently unavailable.");
                    return;
                }

                if (character.BeingCalledBy != Character.None || character.CallingPlayer != Character.None ||
                    character.InCallWith != Character.None)
                {
                    NAPI.Chat.SendChatMessageToPlayer(player, Color.Yellow, "The line you're trying to call is busy.");
                    return;
                }

                ChatManager.AmeLabelMessage(player, "takes out their phone and presses a few numbers..", 4000);
                NAPI.Chat.SendChatMessageToPlayer(character.Player, "Incoming call from" + senderphone + "...");
                ChatManager.RoleplayMessage(character, "'s phone starts to ring...", ChatManager.RoleplayMe);
                sender.CallingPlayer    = character;
                character.BeingCalledBy = sender;
                NAPI.ClientEvent.TriggerClientEvent(player, "phone_calling", contact.Name, contact.Number);
                var targetContact = charphone.Contacts.Find(pc => pc.Number == senderphone.PhoneNumber);
                NAPI.ClientEvent.TriggerClientEvent(character.Player, "phone_incoming-call", targetContact?.Name ?? "Unknown", senderphone.PhoneNumber);

                //Function to hangup after 30 seconds with no answer.
                sender.CallingTimer = new System.Threading.Timer(OnCallSemiEnd, new[] { character, sender }, 30000, -1);
            }
        }