// Use this for initialization void Start() { //instantiate ChatManager, register "chat" in Network Manager clientPeer = new ChatManager(); clientPeer.AddHandler("chat", OnChat); clientPeer.Start(); }
public Button sendMsgButton; // 发送聊天消息按钮 // 收到的聊天消息 // public string revString = ""; // 输入的聊天消息 // protected string inputString = ""; // Use this for initialization void Start() { // 在这里创建ChatManager实例 clientPeer = new ChatManager(); // 注册一个聊天消息 clientPeer.AddHandler("chat", OnChat); clientPeer.Start(); sendMsgButton.onClick.AddListener(delegate() { SendChat(); // 点击按钮发送消息 }); }
// Use this for initialization void Start() { queue = new Queue <string>(); inputField = GameObject.Find("InputField"); inputMsg = GameObject.Find("InputMsg"); btnSend = GameObject.Find("Send").GetComponent <Button>(); btnExit = GameObject.Find("Exit").GetComponent <Button>(); btnSend.enabled = false; hisMsgTextField = GameObject.Find("HisMsg").GetComponent <Text>(); hisMsgTextField.text = hisMsg; clientPeer = new ChatManager(); clientPeer.AddHandler("chat", OnChat); }