Пример #1
0
        public XMPPAuction(XmppClientConnection connection, Item item, IXMPPFailureReporter failureReporter)
        {
            this.failureReporter = failureReporter;
            AuctionMessageTranslator translator = translatorFor(connection);
            ChatManager chatManager             = new ChatManager(connection);

            Chat = chatManager.CreateChat(string.Format(ITEM_ID_AS_LOGIN, item.Identifier), connection.Server, AUCTION_RESOURCE,
                                          translator);
            auctionEventListeners.Add(chatDisconnectorFor(translator, Chat));
        }
Пример #2
0
        public async Task <ActionResult> Post([FromBody] ChatCreationBinding binding)
        {
            ApplicationUser user = await _userManager.FindByNameAsync(User.Identity.Name);

            var chat = _chatManager.CreateChat(user, binding);

            var response = new ChatCreationResponse {
                Chat = InfoViewModelZero(chat), Success = true
            };

            return(Ok(response));
        }
Пример #3
0
        public ModelStatus Execute(ref PlayerServer player, Chat chat, List <string> argsM)
        {
            var myLogin = player.Public.Login;

            if (argsM.Count < 1)
            {
                return(_chatManager.PostCommandPrivatPostActivChat(ChatCmdResult.SetNameChannel, myLogin, chat, "No new channel name specified"));
            }

            var nChat = _chatManager.CreateChat();

            nChat.Name       = argsM[0];
            nChat.OwnerLogin = myLogin;
            nChat.OwnerMaker = true;
            nChat.PartyLogin.Add(myLogin);

            nChat.Posts.Add(
                new ChatPost()
            {
                Message    = "Created a channel " + argsM[0],
                OwnerLogin = myLogin,
                Time       = DateTime.UtcNow
            }
                );

            player.Chats.Add(nChat, new ModelUpdateTime()
            {
                Value = -1
            });
            if (argsM.Count > 1)
            {
                _chatManager.PostCommandAddPlayer(player, nChat, argsM[1]);
            }

            Repository.Get.ChangeData = true;

            return(new ModelStatus());
        }