// Equip player weapon3 private void EquipWeapon3() { player.SetEquippedWeapon(player.weapon3); // Update outline GameObject.Find("Slot1Button").GetComponentInChildren <Outline>().effectColor = Color.black; GameObject.Find("Slot2Button").GetComponentInChildren <Outline>().effectColor = Color.black; GameObject.Find("Slot3Button").GetComponentInChildren <Outline>().effectColor = Color.white; CharacterPanel.UpdateSheet(); Debug.Log(player.equippedWeapon.name + " equipped!"); }