public void CreateCharPanel(Character c, int numOfStocks) { CharacterPanel newPanel = Instantiate(charPanelPrefab, charPanelLayout); CharacterPanels.Add(newPanel); newPanel.SetupPanel(c, numOfStocks); }
public void OnCharSpawn(Character c, int playerNum, int numOfStocks)//sub to charManager { CharacterPanel cp = GetCharPanel(playerNum); if (cp) { cp.SetupPanel(c, numOfStocks); } else { CreateCharPanel(c, numOfStocks); } }