public override void Use(GameObject pelaaja, Slot slot, ItemScript item) { characterPanel = slot.transform.parent.parent.GetComponentInChildren <CharacterPanel>(); characterPanel.EquipItem(slot, item); //CharacterPanel.Instance.EquipItem(slot, item); //tää oli alunperin Debug.Log("You just ate your collectable!"); }
public override void Use(GameObject pelaaja, Slot slot, ItemScript item) { characterPanel = slot.transform.parent.parent.GetComponentInChildren <CharacterPanel>(); //characterPanel = characterPanel.GetComponentInParent<CharacterPanel>(); characterPanel.EquipItem(slot, item); //CharacterPanel.Instance.EquipItem(slot, item); //tää oli alunperin Debug.Log("You equipped your " + ItemName); }
public void SendToCharacter(GameObject item) { loadout.EquipItem(item); }