private void OnCollisionExit2D(Collision2D collision) { if (collision.gameObject.CompareTag("Ressource")) { //Debug.Log("hide help"); colision_exit = collision.gameObject; colision_exit.GetComponent <Resource>().hide_help(); } else if (collision.gameObject.CompareTag("cauldron_triger")) { //Debug.Log("hide help cauldron"); cauldron.hide_help_cauldron(); } conlision_tag_etected = "None"; }