Exemple #1
0
    private void OnCollisionExit2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("Ressource"))
        {
            //Debug.Log("hide help");

            colision_exit = collision.gameObject;
            colision_exit.GetComponent <Resource>().hide_help();
        }
        else if (collision.gameObject.CompareTag("cauldron_triger"))
        {
            //Debug.Log("hide help cauldron");
            cauldron.hide_help_cauldron();
        }

        conlision_tag_etected = "None";
    }