private void DropResourceInCaldron() { //If the GameObject's name matches the one you suggest, output this message in the console Resource temp_ressource = display_ressource.GetComponent <Resource>(); //Debug.Log("add super amaizin ingredient : " + temp_ressource.type); cauldron.DepositResource(temp_ressource.type); SpriteRenderer temp_sprite = display_ressource.GetComponent <SpriteRenderer>(); Color temp_color = new Color(255, 255, 255, 0); if (temp_ressource.grounded == false) { temp_sprite.color = temp_color; temp_ressource.grounded = true; //worldMap.SpawnNewResource(temp_ressource.type); } }