Пример #1
0
    public void OnLevelSceneLoaded(SceneData scene)
    {
        m_pumpkin  = CreateObject(pumpkinPre, scene.pumpkinSpawnPos.position);
        m_dinosaur = CreateObject(dinosaurPre);
        cameraFollower.SetTarget(m_pumpkin.transform);

        var arrow = Instantiate(arrowPre, arrowPre.transform.parent);

        arrow.SetActive(true);

        m_dinosaur.GetComponent <Dinosaur>().SetTarget(m_pumpkin.transform);
        m_dinosaur.GetComponent <Dinosaur>().SetArrow(arrow.transform as RectTransform);
    }
 private void SpawnPlayer()
 {
     playerGO      = Instantiate(PlayerPrefab, new Vector3(4.5f, 1f, -1f), Quaternion.identity);
     playerGO.name = "Player";
     CameraFollower.SetTarget(playerGO.transform);
 }