Пример #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player" && other.gameObject.name == "Woodle Character")
     {
         camF.currentPOIID  = iD;
         camF.zoomOutAmount = zoomAwayScale;
         camF.EnterPOI(pointOfInterest);
     }
 }