public void OnLevelSceneLoaded(SceneData scene) { m_pumpkin = CreateObject(pumpkinPre, scene.pumpkinSpawnPos.position); m_dinosaur = CreateObject(dinosaurPre); cameraFollower.SetTarget(m_pumpkin.transform); var arrow = Instantiate(arrowPre, arrowPre.transform.parent); arrow.SetActive(true); m_dinosaur.GetComponent <Dinosaur>().SetTarget(m_pumpkin.transform); m_dinosaur.GetComponent <Dinosaur>().SetArrow(arrow.transform as RectTransform); }
private void SpawnPlayer() { playerGO = Instantiate(PlayerPrefab, new Vector3(4.5f, 1f, -1f), Quaternion.identity); playerGO.name = "Player"; CameraFollower.SetTarget(playerGO.transform); }