Пример #1
0
    public void TakeDamage(float damage, Vector3 position)
    {
        camera.ShakeCamera(0.05f, 1.0f);
        particle.Play();
        smallExplosionParticle.transform.position = new Vector3(position.x, position.y, position.z);
        smallExplosionParticle.Play();
        Handheld.Vibrate();

        SoundManager.instance.playSound();

        _currentHealth -= damage;
        HealthBar.value = _currentHealth;

        if (_currentHealth <= 0)
        {
            timer.Pause();
            score.Pause();
            shuttle.SetActive(false);
            Vector3 sPos = shuttle.transform.position;
            bigExplosionParticle.transform.position = new Vector3(sPos.x, sPos.y, sPos.z);
            bigExplosionParticle.Play();
            camera.ShakeCamera(0.0f, 0.0f);
            Invoke("EndGame", 1);

            return;
        }
    }
 // Update is called once per frame
 void Update()
 {
     distance = Vector2.Distance(transform.position, player.transform.position);
     if ((distance < 15) && (speed > 0))
     {
         camera.ShakeCamera(1, 20);
         StartCoroutine("Chase");
     }
 }