Пример #1
0
    // Update is called once per frame
    void Update()
    {
        //菜单逻辑
        //*********************************************************************************
        startUpdate();
        failUpdate();
        //*********************************************************************************
        //菜单逻辑


        //选择移动模式让新生成的方块动起来
        boxController.MoveOn();


        //添加鼠标监听
        if (Input.GetMouseButtonDown(0))
        {
            if (status == 1)
            {
                //游戏逻辑
                GameLogic();
            }
            else if (status == 0)
            {
                status = 1;
            }
            else if (status == 2)
            {
                Application.LoadLevel("gameScene");
                init();
                status = 1;
            }
        }
        else
        {
        }
        //摄像头移动
        GameObject newBox = GameObject.Find("Box" + (Box.index - 1)) as GameObject;

        if (mainCamera.transform.position.y < (23.4 + newBox.transform.position.y))
        {
            mainCamera.transform.position = Vector3.MoveTowards(mainCamera.transform.position, new Vector3(27, (float)16.11 + newBox.transform.position.y, (float)24.5), 5 * Time.deltaTime);
        }
    }