public void startNewGameDialog() { UnityAction yesAction = new UnityAction(() => { BoardHandler.Instance().reset(); BattleInfo.Instance().resetStats(); BattleInfo.gameState = GameState.PlayerTurn; }); UnityAction noAction = new UnityAction(() => { BattleInfo.gameState = GameState.Exiting; Application.Quit(); }); dialogBox.Choice("Would you like to battle again?", yesAction, noAction); }