public static void ExitBattle(BattleResult endBattleResult) { battleResult = endBattleResult; EndBattleImmediate(); SceneUtils.instance.UnloadBattleScene(); SceneUtils.instance.ExitBattleScene(); BattleController.instance.OnBattleEnd(); Debug.LogError("Changing fog start/end by code!"); RenderSettings.fogStartDistance = 55; RenderSettings.fogEndDistance = 350; battleInfo.Clear(); FinishBattle(); }