Пример #1
0
    private void Start()
    {
        if (ld == null)
        {
            ld = GetComponent <LittleDude>();
        }

        if (!battleInfo)
        {
            battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>();
        }

        if (ld.isBlue)
        {
            enemyFlag = battleInfo.redFlag;
        }
        else
        {
            enemyFlag = battleInfo.blueFlag;
        }


        if (ld.navTarget != enemyFlag.transform.position)
        {
            ld.SetDestination(enemyFlag.transform.position);
        }
    }
Пример #2
0
            public void SetData(BattleInfo battle)
            {
                switch (battle.BattleState)
                {
                case BattleState.Day:
                case BattleState.AirRaid:
                    _day = new Result {
                        Damage = battle.Result, Rank = battle.ResultRank
                    };
                    _night = null;
                    break;

                case BattleState.SpNight:
                    _day = null;
                    goto case BattleState.Night;

                case BattleState.Night:
                    _night = new Result {
                        Damage = battle.Result, Rank = battle.ResultRank
                    };
                    break;
                }
                if (battle.BattleState != BattleState.Night)
                {
                    SetNonStateData(battle);
                }
            }
Пример #3
0
    protected override void Awake()
    {
        game = BaseSaver.getGame();

        GameObject.Find("HeaderTxt").GetComponent <Text> ().text = game.name;

        gridCanvas = GetComponentInChildren <Canvas>();
        hexMesh    = GetComponentInChildren <HexMesh>();

        BattleInfo thisBattle = BaseSaver.getBattle();

        if (thisBattle != null)
        {
            boardHeight = thisBattle.height > 0 ? thisBattle.height : 10;
            boardWidth  = thisBattle.width > 0 ? thisBattle.width : 10;
        }
        else
        {
            boardHeight = 6;
            boardWidth  = 8;
        }

        cells = new HexCell[boardHeight * boardWidth];

        for (int z = 0, i = 0; z < boardHeight; z++)
        {
            for (int x = 0; x < boardWidth; x++)
            {
                CreateCell(x, z, i++);
            }
        }
    }
Пример #4
0
        public Task StartNewBattle(BattleInfo battleInfo)
        {
            if (battleInfo == null)
            {
                throw new ArgumentNullException(nameof(battleInfo));
            }
            if (string.IsNullOrEmpty(battleInfo.BattleId))
            {
                throw new ArgumentNullException(nameof(battleInfo.BattleId));
            }
            if (string.IsNullOrEmpty(battleInfo.Map))
            {
                throw new ArgumentNullException(nameof(battleInfo.Map));
            }

            try
            {
                return(this.battleCollection.InsertOneAsync(battleInfo));
            }
            catch (MongoDuplicateKeyException ex)
            {
                throw new BattleAlreadyExistsException($"{nameof(battleInfo.BattleId)} == {battleInfo.BattleId} уже существует",
                                                       ex);
            }
        }
 public void BacktoTitle()
 {
     Firstspawn.Reset();
     BattleInfo.Reset();
     Time.timeScale = 1;
     SceneManager.LoadScene("Title");
 }
 void Awake()
 {
     for (int i = 0; i < all_character.Length; i++)
     {
         BattleInfo.SetCharacterInbattle(all_character[i].name, all_character[i].characterObj, all_character[i].Hp, all_character[i].Ag, all_character[i].At);
     }
 }
Пример #7
0
        public async Task <ActionResult> StartNewBattle([FromBody] BattleInfo battleInfo)
        {
            if (battleInfo == null ||
                string.IsNullOrEmpty(battleInfo.BattleId) ||
                string.IsNullOrEmpty(battleInfo.Map))
            {
                return(this.BadRequest());
            }

            try
            {
                await this.battleStorage.StartNewBattle(battleInfo);

                // TODO: может быть, стоит сделать получение информации о битве по battleId - карты, кол-ва фрейом, участников,
                // победителей. Тогда сделать тут правильно: return this.Created()
                return(this.Ok());
            }
            catch (BattleAlreadyExistsException ex)
            {
                this.logger.LogWarning(ex, $"Попытка стартовать бой {battleInfo.BattleId} повторно");
                return(this.BadRequest(nameof(battleInfo.BattleId)));
            }
            catch (Exception ex)
            {
                this.logger.LogWarning(ex, $"Ошибка начала боя {battleInfo.BattleId}");
                return(this.StatusCode(500));
            }
        }
Пример #8
0
    private void OnNew(GameObject go)
    {
        config_map_item config_map_item = new config_map_item();

        config_map_item.id     = resourceMgr.config_map.data[resourceMgr.config_map.GetDataCount() - 1].id + 1;
        config_map_item.icon   = config_map_item.id;
        config_map_item.name   = "" + (config_map_item.id % 10000);
        config_map_item.desc   = "";
        config_map_item.pre_id = (config_map_item.id - 1);
        config_map_item.task   = "10101|20,10102|20,10103|20,10104|20,10105|20";
        config_map_item.step   = 32;

        config_map_item.build        = 10000;
        config_map_item.fill         = 10000;
        config_map_item.judge        = "1800,3500,5200";
        config_map_item.forbid_skill = "";

        resourceMgr.config_map.data.Add(config_map_item);

        BattleInfo battleInfo = new BattleInfo();

        battleInfo.mapId = config_map_item.id;
        battleInfo.FillNew(GridModel.Instance.set_start_x, GridModel.Instance.set_start_y, GridModel.Instance.set_end_x, GridModel.Instance.set_end_y, GridModel.Instance.set_battle_width, GridModel.Instance.set_battle_height);
        BattleModel.Instance.battles.Add(battleInfo);

        ToggleList toggleList = togglePart.UpDateList(FightLayerType.map);
        GameObject toggleItem = toggleList.list.GetItemByName("item_" + config_map_item.id);
        Toggle     toggle     = toggleItem.GetComponent <Toggle> ();

        toggle.isOn = true;
    }
Пример #9
0
    /// <summary>
    /// 二次匹配初始化
    /// </summary>
    public static void Init()
    {
        CMD_MAP_MATCH_result = -1;
        role_res             = -1;
        seat_res             = 0;
        seat_binary          = 0;

        gameInfo         = new Res_merge();
        gameInfo_sitdown = new SitDown();
        battleinfo       = new BattleInfo();

        playerid2 = 0;
        Round     = 1;
        PreMove   = 0;
        Pid_Tid   = new Dictionary <int, int>();

        Attacking = 0;
        Moving    = false;

        GameChooseStatus = -1;

        GameLoading     = 0;
        GameLoading_Cnt = 0;
        for (int i = 1; i <= 10; i++)
        {
            GameLoading_num[i] = 0;
            GameChoose_num[i]  = 0;
        }

        for (int i = 0; i < 20; i++)
        {
            Skill_CD[i] = 0;
        }
    }
Пример #10
0
        private void DelegateOnGetBattleInfoCallback(Object obj)
        {
            ResponseMsg msg = obj as ResponseMsg;

            if (msg.ErrorCode == RpcErrorCodeEnum.Ok)
            {
                GetBattleInfoResponse resp       = GetBattleInfoResponse.ParseFrom(msg.ProtoData);
                BattleInfo            battleInfo = resp.BattleInfo;
                AppValues.CurrentTurnInfo      = battleInfo.CurrentTurnInfo;
                AppValues.CellInfos            = new List <int>(battleInfo.BattleCellInfoList);
                AppValues.BattleUserBriefInfos = new List <UserBriefInfo>(battleInfo.UserBriefInfosList);
                AppValues.LastEventNum         = battleInfo.LastEventNum;
                RefreshUiForBattleInfo();
                // 如果自己没有确认准备开始游戏,需要准备开始
                if (battleInfo.NotReadyUserIdsList != null && battleInfo.NotReadyUserIdsList.Contains(AppValues.UserInfoBuilder.UserId))
                {
                    // 发出准备好开始对战的请求
                    ReadyToStartGameRequest.Builder builder = ReadyToStartGameRequest.CreateBuilder();
                    WebSocketManager.SendMessage(RpcNameEnum.ReadyToStartGame, builder.Build().ToByteArray(), OnReadyToStartGameCallback);
                }
            }
            else
            {
                string tips = string.Format("获取战场信息失败,errorCode = {0}", msg.ErrorCode);
                MessageBox.Show(this, tips, "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
        }
Пример #11
0
    IEnumerator BattleStartSequence(GameObject enemyFromOverworld, BattleInfo battleInfo)
    {
        savedPosition       = player.transform.position;
        horizScript.enabled = false;
        vertScript.enabled  = false;
        playerRB.velocity   = Vector3.zero;
        playerRB.useGravity = false;
        battleInitiationImage.Transition();

        yield return(new WaitUntil(() => battleInitiationImage.fadedIn));

        battleInitiationImage.fadedIn = false;      //for next battle
        Destroy(enemyFromOverworld);
        platformSpawner.SpawnPlatforms(battleInfo); //The platform spawner will call the enemy spawner.

        yield return(new WaitUntil(() => enemySpawner.enemySpawnComplete));

        enemySpawner.enemySpawnComplete = false; //for next battle

        MetaControl.controlMode   = MetaControl.ControlMode.Standard;
        player.transform.position = Vector3.zero;
        playerRB.useGravity       = true;

        yield return(new WaitUntil(() => battleInitiationImage.fadedOut));

        battleInitiationImage.fadedOut = false; //for next battle
        yield return(new WaitForSeconds(1));

        TakeHeadCount(this, EventArgs.Empty);
        TransitionToPlayerTurn(); //todo make enemy turn happen under certain conditions
    }
Пример #12
0
 public void Start(BattleInfo info)
 {
     foreach (var entry in info.Units)
     {
         SpawnUnit(entry.Flag, entry.Info, entry.SpawnX, entry.SpawnY);
     }
 }
Пример #13
0
    public void InitCrtBattle(config_map_item config)
    {
        crtConfig = config;
        BattleInfo battleInfo = GetBattle(crtConfig.id);

        if (battleInfo == null)
        {
            battleInfo       = new BattleInfo();
            battleInfo.mapId = crtConfig.id;
            battles.Add(battleInfo);

            byte[] battleInfoBytes = GameMgr.resourceMgr.GetTextBytes("dat/map.ab", battleInfo.mapId.ToString());
            battleInfo.FillByte(battleInfoBytes);
        }
        else
        {
            if (battleInfo.clearCaching)
            {
                byte[] battleInfoBytes = GameMgr.resourceMgr.GetTextBytes("dat/map.ab", battleInfo.mapId.ToString());
                battleInfo.FillByte(battleInfoBytes);
            }
        }

        battleInfo.need_open_fill = true;//todo
        crtBattle = battleInfo;
    }
Пример #14
0
 public void StartBattle(BattleInfo info)
 {
     _currentInfo = info;
     CreateEnemies();
     CreateHeroes();
     InitView();
 }
        internal protected AerialCombatStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as IAerialCombatSecondRound;

            AerialCombatFirstRound = new AerialCombatPhase(this, rRawData.AerialCombat, PhaseRound.First);
            AerialCombatSecondRound = new AerialCombatPhase(this, rRawData.AerialCombatSecondRound, PhaseRound.Second);
        }
Пример #16
0
    private void Awake()
    {
        instance   = this;
        battleInfo = gameObject;

        PopulateTeamLists();
    }
Пример #17
0
        internal protected AerialCombatStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as IAerialCombatSecondRound;

            AerialCombatFirstRound  = new AerialCombatPhase(this, rRawData.AerialCombat, PhaseRound.First);
            AerialCombatSecondRound = new AerialCombatPhase(this, rRawData.AerialCombatSecondRound, PhaseRound.Second);
        }
Пример #18
0
    protected override void checkEnd()
    {
        bool playersLeft = checkCells(true);
        bool enemyLeft   = checkCells(false);

        if (!playersLeft || !enemyLeft)
        {
            if (!playersLeft)
            {
                Debug.Log("Enemy Wins!");
            }
            else
            {
                Debug.Log("Player Wins!");
            }

            BattleInfo battle = BaseSaver.getBattle();
            //This means that the player was attacked by the monster
            if (battle == null)
            {
                battle          = new BattleInfo();
                battle.redirect = "AdventureScene";
            }
            battle.won = playersLeft;
            BaseSaver.putBattle(battle);

            SceneManager.LoadScene(battle.redirect);
        }
    }
Пример #19
0
 void Start()
 {
     if (!battleInfo)
     {
         battleInfo = BattleInfo.instance.battleInfo.GetComponent <BattleInfo>();
     }
 }
    void OnTriggerEnter2D(Collider2D other)
    {
        if (shouldDelete)
        {
            return;
        }

        if (other.gameObject.CompareTag("Player"))
        {
            string     sceneName  = SceneManager.GetActiveScene().name;
            BattleInfo battleInfo = new BattleInfo(sceneName);

            Enemy[] enemiesInGroup = GetComponentsInChildren <Enemy>();

            foreach (Enemy enemy in enemiesInGroup)
            {
                battleInfo.Add(enemy.getEnemyID(), enemy.unit);
            }

            BattleSystem.currentBattle = battleInfo;

            LoadNewArea loadArea = gameObject.AddComponent <LoadNewArea>();
            loadArea.sceneToLoad = "BattleArea";
            loadArea.LoadArea();
        }
    }
Пример #21
0
 private void SetNonStateData(BattleInfo battle)
 {
     Formation         = battle.Formation;
     FighterPower      = battle.FighterPower;
     EnemyFighterPower = battle.EnemyFighterPower;
     AirControlLevel   = battle.AirControlLevel;
     SupportType       = battle.SupportType;
 }
Пример #22
0
    public void CmdAttackFlag(bool flag)
    {
        print("flag");
        BattleInfo temp = info;

        temp.enemyAttackFlag = flag;
        info = temp;
    }
Пример #23
0
    public void OnSceneWasLoaded(object[] arguments)
    {
        StageModel stage_model = arguments[0] as StageModel;

        model_ = stage_model.BattleInfo;
        BattleData.SetStageModel(stage_model);
        Debug.Log("OnSceneWasLoaded." + model_.name);
    }
Пример #24
0
        public static ByteArray ReceiveBattleInfo(BattleInfo info)
        {
            ByteArray byteArray = new ByteArray();

            byteArray.WriteInt(0x51a0a8fc);
            info.WriteToByteArray(byteArray);
            return(byteArray);
        }
Пример #25
0
        private static bool OnReceiveBattleInfo(ByteArray byteArray, IPokemonBattleClientService clientService)
        {
            BattleInfo info = new BattleInfo();

            info.ReadFromByteArray(byteArray);
            clientService.OnReceiveBattleInfo(info);
            return(true);
        }
Пример #26
0
    public void CmdFightMessage(string message)
    {
        print("fight message");
        BattleInfo temp = info;

        temp.fightMessage = message;
        info = temp;
    }
Пример #27
0
    public void Start()
    {
        _battleInfo = BattleInfoFactory.CreateBattleInfo(GameData.BattleToLoad);

        initializeComponents();

        CanvasFade.StartFadeOut(null);
    }
Пример #28
0
 public QuestCounter(QuestInfo questInfo, ItemInventory itemInventory, ShipInventory shipInventory, BattleInfo battleInfo)
 {
     _questInfo     = questInfo;
     _quests        = questInfo.QuestDictionary;
     _itemInventory = itemInventory;
     _shipInventory = shipInventory;
     _battleInfo    = battleInfo;
 }
Пример #29
0
 internal void Update(BattleInfo info)
 {
     _deathCount = info._deathCount;
     _killCount  = info._killCount;
     _meat       = info._meat;
     _site       = info._site;
     _point      = info._point;
 }
        private static bool OnReceiveBattleInfo(int sessionID, ByteArray byteArray, IPokemonBattleServerService serverService)
        {
            BattleInfo info = new BattleInfo();

            info.ReadFromByteArray(byteArray);
            serverService.OnReceiveBattleInfo(sessionID, info);
            return(true);
        }
Пример #31
0
    public void CmdEnemyMaxTimes(float one, float two, float three)
    {
        BattleInfo temp = info;

        temp.enemy0Max = one;
        temp.enemy1Max = two;
        temp.enemy2Max = three;
        info           = temp;
    }
        internal protected DayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawDay;

            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound);
            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);

            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo);
        }
        internal protected CombinedFleetCTFDayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, true);
            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
        internal protected EnemyCombinedFleetDay(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetDay;

            LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport);
            AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat);
            SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire);
            OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW, true);
            OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true);

            ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, rpIsEnemyEscortFleet: true);
            ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true);

            ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound);
            ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound);
        }
Пример #35
0
 public void init()
 {
     int i;
     BattleGlobal.Core = this;
     this._random = new MTRandom();
     // test 设置固定随机种子
     this.initRandomSeed();
     this._playerList = new List<Player>();
     for (i=0;i<2;i++)
     {
         this._playerList.Add(new Player());
         this._playerList[i].init();
     }
     if (this._info == null)
     {
         this._info = new BattleInfo();
     }
     this._info.reset();
     this._isGameStarted = false;
     // 初始化战场区域
     Chessboard.init();
 }
        internal protected AerialAttackStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as IAerialCombat;

            AerialAttack = new AerialCombatPhase(this, rRawData.AerialCombat, PhaseRound.First);
        }
        internal protected CombinedFleetNightOnlyStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawCombinedFleetNightOnly;

            Shelling = new ShellingPhase(this, rRawData.Shelling, true);
        }
Пример #38
0
 internal protected Night(BattleInfo rpOwner) : base(rpOwner) { }
 internal protected CombinedFleetNight(BattleInfo rpOwner) : base(rpOwner)
 {
 }
        internal protected EnemyCombinedFleetNight(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawEnemyCombinedFleetNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling) { ParticipantingFleet = rRawData.ParticipatingFleet };
        }
Пример #41
0
 internal protected Day(BattleInfo rpOwner) : base(rpOwner) { }
    void loadChoosenBattleScene()
    {
        #if UNITY_EDITOR
        if (GlobalController.instance.battleChoosen >= 0) {
            choosenBattle = GlobalController.instance.dataFile.battlesData.battles[GlobalController.instance.battleChoosen];
        } else {
            Debug.LogWarning("DEVELOPMENT battle choosen");
            choosenBattle = GlobalController.instance.dataFile.battlesData.battles[developmentBattle];
        }
        #else
            choosenBattle = GlobalController.instance.dataFile.battlesData.battles[GlobalController.instance.battleChoosen];
        #endif

        Instantiate(choosenBattle.terrain);
        mobSpawner = Instantiate(choosenBattle.mobSpawner);
        mobSpawner.transform.SetParent(transform);
    }
        internal protected NightNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling);
        }
        internal protected CombinedFleetNightNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner)
        {
            var rRawData = rpInfo.Data as RawCombinedFleetNight;

            Shelling = new ShellingPhase(this, rRawData.Shelling, true);
        }
Пример #45
0
        private void SetInfos( )
        {
            int battleId = int.Parse( HttpContext.Current.Request.QueryString["id"] );
            bInfo = Universe.instance.GetBattle( battleId );
            sInfo =  _ruler.GetBattle( battleId, bInfo.BattleType );

            if( bInfo == null || sInfo == null) {
                Redirect();
            }
        }
        internal protected NightOnlyStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner)
        {
            var rRawData = rpData.Data as RawNightOnly;

            Shelling = new ShellingPhase(this, rRawData.Shelling);
        }