public void EnterPanel() { GameManager.Instance.PauseGame(); player.PlayerPause(); isActivation = true; pausedPanel.SetActivation(true); backPack.SetActivation(true); StartCoroutine(DelayNegate(isControllable)); }
public void EnterPanel() { if (!isActivation && !isControllable) { player.PlayerPause(); isActivation = true; pausedPanel.SetActivation(true); backPack.SetActivation(true); StartCoroutine(Negate(isControllable)); } }