Пример #1
0
    /// <summary>
    /// A Save Data is found. Hence apply it to all the other components in the game.
    /// </summary>
    private IEnumerator Load()
    {
        yield return(new WaitForSeconds(loadTime));

        PlayerInventory.Initialize();
        BackPack.Initialize();
        LensPack.Initialize();
        yield return(StartCoroutine(UIController.FadeInOut(FadeOperation.FadeOut)));
    }