protected int m_sndEffectId; // 第一个特效 Id public FightResultPanel() { m_model = new AuxStaticModel(); }
public SelfCardFullTip() { m_model = new AuxStaticModel(); }
public RoundBtn() { m_model = new AuxStaticModel(); }
public StartBtn() { m_model = new AuxStaticModel(); }
public SelfRoundTip() { m_model = new AuxStaticModel(); }