Пример #1
0
    // I think this function is probably a mess (but not a huge mess)
    public void AggroAICharacters()
    {
        StateController myStateController = GetComponent <StateController>();

        Collider[] colliders = Physics.OverlapSphere(transform.position, allyAggroDistance);
        for (int i = 0; i < colliders.Length; i++)
        {
            AICharacter aiCharacter = colliders[i].GetComponent <AICharacter>();
            if (aiCharacter != null && !aiCharacter.fov.isActive)
            {
                aiCharacter.Aggro(myStateController.target);
            }
        }
    }