Пример #1
0
 public void CheckForAggro()
 {
     Collider[] colliders = Physics.OverlapSphere(transform.position, allyAggroDistance);
     for (int i = 0; i < colliders.Length; i++)
     {
         AICharacter aiCharacter = colliders[i].GetComponent <AICharacter>();
         if (aiCharacter != null)
         {
             StateController otherStateController = aiCharacter.GetComponent <StateController>();
             if (otherStateController.target != null)
             {
                 Aggro(otherStateController.target);
             }
         }
     }
 }