Пример #1
0
        public override void onSpawn()
        {
            base.onSpawn();
            if (Template.agro_range > 0)
            {
                AICharacter.Enable();
            }

            SpawnX = X;
            SpawnY = Y;
            SpawnZ = Z;

            //socialTask = new System.Timers.Timer();
            //socialTask.Interval = rnd.Next(10, 30) * 1000;
            //socialTask.Elapsed += new System.Timers.ElapsedEventHandler(SocialTask);
            //socialTask.Enabled = true;
        }