Exemplo n.º 1
0
 static public int GetGenericBinding(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l);
         UnityEngine.Object a1;
         checkType(l, 2, out a1);
         var ret = self.GetGenericBinding(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static int GetGenericBinding(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1);
         UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2);
         UnityEngine.Object o    = obj.GetGenericBinding(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }