static public int GetGenericBinding(IntPtr l) { try { UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l); UnityEngine.Object a1; checkType(l, 2, out a1); var ret = self.GetGenericBinding(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetGenericBinding(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 2); UnityEngine.Object o = obj.GetGenericBinding(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }