Exemplo n.º 1
0
 static public int GetReferenceValue(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableDirector self = (UnityEngine.Playables.PlayableDirector)checkSelf(l);
         UnityEngine.PropertyName a1;
         checkValueType(l, 2, out a1);
         System.Boolean a2;
         var            ret = self.GetReferenceValue(a1, out a2);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int GetReferenceValue(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject(L, 1, typeof(UnityEngine.Playables.PlayableDirector));
         UnityEngine.PropertyName arg0 = (UnityEngine.PropertyName)ToLua.CheckObject(L, 2, typeof(UnityEngine.PropertyName));
         bool arg1;
         UnityEngine.Object o = obj.GetReferenceValue(arg0, out arg1);
         ToLua.Push(L, o);
         LuaDLL.lua_pushboolean(L, arg1);
         return(2);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }