Exemplo n.º 1
0
 public static GameObject PickClosestGameObject(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex)
 {
     if (cam == null)
     {
         throw new ArgumentNullException("cam");
     }
     return(PhysicsVisualizationSettings.Internal_PickClosestGameObject(cam, layers, position, ignore, filter, out materialIndex));
 }