GetTileNeighbor() public static method

Gets a neigbhoring tile's position
public static GetTileNeighbor ( Tile tile, NeighborTile neighborTile ) : Tile
tile Tile The start tile
neighborTile NeighborTile The neighbor to examine
return Tile
 public void GetTileNeighborTest()
 {
     Vector2 position = null; // TODO: Initialize to an appropriate value
     Vector2 numTiles = null; // TODO: Initialize to an appropriate value
     Vector2 tileSize = null; // TODO: Initialize to an appropriate value
     IList<Panel> panels = null; // TODO: Initialize to an appropriate value
     TileMap target = new TileMap(position, numTiles, tileSize, panels); // TODO: Initialize to an appropriate value
     Tile tile = null; // TODO: Initialize to an appropriate value
     NeighborTile neighborTile = new NeighborTile(); // TODO: Initialize to an appropriate value
     Tile expected = null; // TODO: Initialize to an appropriate value
     Tile actual;
     actual = target.GetTileNeighbor(tile, neighborTile);
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }